adriengivry / AnimationProgramming
Skeletal animation player using the WhiteBoxEngine
☆15Updated 9 months ago
Alternatives and similar repositories for AnimationProgramming:
Users that are interested in AnimationProgramming are comparing it to the libraries listed below
- A simple, configurable and extendible build system for gamedev.☆25Updated 7 months ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 10 months ago
- Animation Compression Library glTF toolkit☆18Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A 3D game engine.☆20Updated 5 years ago
- Dynamic tree paper and resources☆17Updated last year
- Visual scripting plugin for Lumix Engine☆9Updated 3 months ago
- This is a plugin for UE4 to triangulate an implicit surface.☆16Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- DXT compression and image processing☆16Updated 2 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- Visual shader editor for Lumix Engine☆11Updated 2 months ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 9 months ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆8Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- Simple 3D game engine for educational purposes☆17Updated 8 months ago
- C# plugin for Lumix Engine☆20Updated 2 months ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 9 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- ☆20Updated 4 years ago
- Glory is a modular Game Engine currently in development.☆17Updated this week