nxrighthere / Unigine-C
Native transpiled C API of the Unigine
☆17Updated 2 years ago
Related projects: ⓘ
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated last year
- HLSL optimizing converter☆22Updated 6 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆15Updated 5 months ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆14Updated 3 years ago
- A low-level cross platform GPU library☆17Updated last week
- Personal game engine project for learning real-time rendering techniques and engine architecture☆11Updated 4 years ago
- ☆19Updated last year
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆13Updated 5 years ago
- Lambda Game Engine☆22Updated 3 years ago
- ☆10Updated this week
- Forward plus rendering using Vulkan☆26Updated 7 years ago
- A bitpacking serializer for C++☆26Updated 5 months ago
- Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime☆14Updated 2 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 3 months ago
- Hardware accelerated voxel ray marching☆36Updated 3 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Verus Engine is a modern 3D game engine.☆38Updated last month
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆36Updated 3 years ago
- WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL☆15Updated 2 months ago
- A simple, configurable and extendible build system for gamedev.☆24Updated 2 months ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆10Updated last week
- ☆38Updated this week
- C# plugin for Lumix Engine☆21Updated 4 months ago