ProjectBorealis / ALS-Community
Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes
☆13Updated 2 years ago
Alternatives and similar repositories for ALS-Community:
Users that are interested in ALS-Community are comparing it to the libraries listed below
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- finite-state-machine demo☆8Updated 5 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Allows creating drivable tracks in the UE4 editor☆14Updated 7 years ago
- HLSL optimizing converter☆22Updated 6 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A library for working with the .octree file format☆17Updated 6 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆32Updated 2 years ago
- DXT compression and image processing☆16Updated 2 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- UE4 Plugin for Superluminal Profiler☆22Updated 2 years ago
- Visual shader editor for Lumix Engine☆12Updated 4 months ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year