ProjectBorealis / ALS-CommunityLinks
Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes
☆13Updated 3 years ago
Alternatives and similar repositories for ALS-Community
Users that are interested in ALS-Community are comparing it to the libraries listed below
Sorting:
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 6 years ago
- A concise C++ demonstration of image resource interoperability between D3D11 and Vulkan.☆14Updated last year
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Verus Engine is a modern 3D game engine.☆42Updated last year
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- ☆61Updated last month
- lossy GPU-friendly image compression\decompression☆13Updated 4 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Updated 6 years ago
- HLSL optimizing converter☆22Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 5 years ago
- ☆17Updated 3 years ago
- HighOmega☆34Updated last week
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Amazon Shader Language (AZSL) Compiler☆28Updated 11 months ago