Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes
☆13Dec 9, 2022Updated 3 years ago
Alternatives and similar repositories for ALS-Community
Users that are interested in ALS-Community are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- ☆12Oct 24, 2020Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- ☆66Jan 2, 2022Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Jul 4, 2019Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 4 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- Fast Debug Interface for Godot 4+. A simple debug UI that is fast to set up in only two files.☆12Sep 1, 2024Updated last year
- MetroHash v1: Exceptionally fast and statistically robust hash functions☆10Apr 10, 2025Updated last year
- Samples for the Render Pipeline☆33Nov 7, 2016Updated 9 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆20Sep 5, 2023Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- A single and multi-scale SSIM implementation in C++☆11Mar 26, 2025Updated last year
- ☆15Mar 29, 2017Updated 9 years ago
- Binary blobs with on-the-fly pointer patching☆17Aug 22, 2018Updated 7 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- Dynamic crosshair shader for godot☆17Sep 24, 2020Updated 5 years ago
- Header only software implementations of reduced precision floating point formats☆15Oct 28, 2019Updated 6 years ago
- A simple mesh data viewer for Unity.☆23Dec 23, 2021Updated 4 years ago
- Implement a customized render pipeline in godot 4.3+☆21Mar 3, 2026Updated 2 months ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Dec 24, 2014Updated 11 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A database inspired entity-component system for computer games☆14Apr 26, 2021Updated 5 years ago
- Void and cluster algorithm to go with my blog post☆43Jun 2, 2025Updated 11 months ago
- A voxel game written in a custom engine☆18Jan 21, 2026Updated 4 months ago
- Energy shield shader with impact effect for Godot 4.x☆15Dec 15, 2023Updated 2 years ago
- Planar reflections☆16May 31, 2024Updated last year
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 9 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆133May 12, 2026Updated last week
- best CPU/GPU sparse solver for large sparse matrices☆21Oct 5, 2021Updated 4 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Single Header 2D Constrained Delaunay Triangulation☆102Jan 11, 2026Updated 4 months ago
- mini-LZ library☆35Sep 29, 2022Updated 3 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆44Jul 8, 2020Updated 5 years ago
- A Generic N Dimentions Radial Basis Interpolation solver in KL☆33Jul 22, 2017Updated 8 years ago
- G-CVSNT Gaijin (and Gamedev) CVSNT version - modified for large amounts of binary data (typically for gamedev)☆22Sep 19, 2025Updated 8 months ago
- Want to scale rigidbodies in Godot? Now you can. 🚀☆22Jan 22, 2024Updated 2 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago