githole / SkydomeLinks
An Analytic Model for Full Spectral Sky-Dome Radiance
☆13Updated 12 years ago
Alternatives and similar repositories for Skydome
Users that are interested in Skydome are comparing it to the libraries listed below
Sorting:
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- ☆17Updated 2 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- ☆10Updated 4 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- ☆32Updated 3 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- GLSL Raytracer☆11Updated 10 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆25Updated 8 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- ☆22Updated 11 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- ☆12Updated 4 years ago
- Position Based Fluids 2D Tutorial☆15Updated 3 years ago
- Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering☆10Updated 11 months ago
- An SDF path tracer☆23Updated 7 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆9Updated 4 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, us…☆12Updated 7 years ago
- demo for par_camera_control.h☆11Updated 2 years ago