Generate 2D and 3D Perlin Noise Fast
☆25Aug 20, 2021Updated 4 years ago
Alternatives and similar repositories for AmortizedNoise
Users that are interested in AmortizedNoise are comparing it to the libraries listed below
Sorting:
- Procedural terrain generator using exponentially distributed noise.☆38Jun 2, 2014Updated 11 years ago
- A procedural planet generator made in OpenGL 4.4☆17Aug 19, 2014Updated 11 years ago
- Small code template for an OpenGL course☆11Feb 1, 2016Updated 10 years ago
- Fast Lossless Color Image Compression Library☆10Jun 21, 2022Updated 3 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- Helper & thin abstraction classes for OpenGL 4.5☆15Nov 26, 2015Updated 10 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆23Feb 17, 2019Updated 7 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Feb 15, 2017Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Dec 24, 2014Updated 11 years ago
- Procedurally generates 3D voronoi polygon islands.☆23Nov 19, 2016Updated 9 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Dec 4, 2019Updated 6 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- A terrain generator, meant to generate massive-scale maps for fantasy game use☆19Sep 1, 2011Updated 14 years ago
- AVX optimized ray stream tracing☆19Oct 19, 2016Updated 9 years ago
- Gallery of 4K Executable Graphics artworks from the Demoscene.☆28Aug 19, 2025Updated 6 months ago
- OpenGL rendering framework.☆27Mar 9, 2022Updated 4 years ago
- Real-time hybrid engine written in C++☆30Sep 17, 2018Updated 7 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Nov 22, 2013Updated 12 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- rex engine and game☆15Dec 5, 2021Updated 4 years ago
- Open Source Data Library for data serialization.☆44Feb 27, 2024Updated 2 years ago
- A clone of subway surfer in webgl☆10Mar 11, 2019Updated 6 years ago
- Many functions in C for sorting the nibbles in an 8-byte word☆33Feb 3, 2015Updated 11 years ago
- robust geometric predicates☆38Oct 26, 2020Updated 5 years ago
- Cross-platform C input library (work-in-progress)☆29May 27, 2020Updated 5 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41May 12, 2016Updated 9 years ago
- Longest Edge Bisection Demos☆93Aug 28, 2022Updated 3 years ago
- Set of macros that support type-wide and per-function logging with ability to customize how logs are handled☆16Sep 8, 2025Updated 6 months ago
- Number names is a Rust library to provide formatted string names for cardinal and ordinal numbers.☆13May 16, 2022Updated 3 years ago
- Finite-element library for analysis and adjoint-based gradient evaluation☆11Feb 6, 2026Updated last month
- Multi-threaded SDF generation via hp approximation in C++☆14Jun 22, 2024Updated last year
- Rust bindings for the Android MediaCodec NDK library☆13Nov 7, 2022Updated 3 years ago
- A prototype editor for procedural landscape generation.☆13Jun 1, 2016Updated 9 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Aug 5, 2015Updated 10 years ago
- decentralized social network using #nostr☆12Aug 31, 2022Updated 3 years ago
- ☆30May 18, 2014Updated 11 years ago