Hi-Rez / Forge
☆25Updated 2 years ago
Alternatives and similar repositories for Forge:
Users that are interested in Forge are comparing it to the libraries listed below
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- Easing functions in Swift☆12Updated 2 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 6 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆30Updated 3 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆30Updated 4 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆39Updated 2 months ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- Swift 4.2 rendition for Mac☆17Updated 4 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆10Updated last year
- A collection of code that makes writing code with RealityKit easier.☆20Updated 9 months ago
- Basic examples of shaders in SceneKit + ARKit☆36Updated 6 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- ☆45Updated 4 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 7 years ago
- An XCFramework-based Swift Package for the Draco compression library☆17Updated 11 months ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year
- Volumetric realtime graphics☆54Updated 2 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆17Updated 6 years ago
- ☆13Updated last year
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆83Updated last year
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆16Updated 5 years ago
- Personal test project using Metal (Mac)☆22Updated 2 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated last year
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆51Updated 4 months ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆13Updated 3 years ago