Habrador / Ten-Minute-Physics-UnityLinks
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
☆321Updated this week
Alternatives and similar repositories for Ten-Minute-Physics-Unity
Users that are interested in Ten-Minute-Physics-Unity are comparing it to the libraries listed below
Sorting:
- Procedural animation example in Unity☆392Updated 2 years ago
- From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)☆233Updated 2 years ago
- A collection of scenes showcasing usage of the new HDRP water system☆238Updated 2 years ago
- A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings,…☆267Updated last year
- A simple water shader for Unity URP☆205Updated 4 months ago
- A package for animating ragdolls through keyframed animations.☆230Updated 4 years ago
- Examples from the Unity URP Cookbook e-book☆284Updated 2 years ago
- ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets☆263Updated this week
- Squish! A quick exploration of mesh deformation in response to collision☆353Updated 3 years ago
- Procedural Water surface and underwater caustics for Unity URP☆297Updated 2 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆524Updated 2 years ago
- Instancing & Animation library for Unity3D☆263Updated last year
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆485Updated 2 years ago
- Active Ragdolls in Unity☆341Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆306Updated 3 years ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆170Updated 2 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆306Updated 4 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆220Updated 5 months ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆243Updated last year
- A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.☆249Updated 3 years ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆368Updated last year
- Add softbody physics to unity Free☆117Updated last year
- ☆306Updated last year
- 📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL☆315Updated 2 years ago
- Burst compatible Octree and Quadtree for Unity☆446Updated last year
- Animation system for Unity engine based on motion matching☆333Updated 7 months ago
- A grid shader for Unity 🌐☆264Updated 2 years ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆376Updated 6 months ago
- Softbodies, jiggly items and other slimy stuff in Unity☆248Updated 5 years ago
- ☆221Updated 2 months ago