Habrador / Ten-Minute-Physics-UnityLinks
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
☆334Updated 2 weeks ago
Alternatives and similar repositories for Ten-Minute-Physics-Unity
Users that are interested in Ten-Minute-Physics-Unity are comparing it to the libraries listed below
Sorting:
- Procedural animation in Unity☆397Updated 3 years ago
- From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)☆240Updated 2 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆525Updated 3 years ago
- Squish! A quick exploration of mesh deformation in response to collision☆357Updated 3 years ago
- Instancing & Animation library for Unity3D☆268Updated last year
- Examples from the Unity URP Cookbook e-book☆295Updated 2 years ago
- A simple water shader for Unity URP☆211Updated 7 months ago
- A simple liquid simulation using MetaBalls.☆310Updated 4 years ago
- A package for animating ragdolls through keyframed animations.☆244Updated 4 years ago
- A collection of scenes showcasing usage of the new HDRP water system☆241Updated 2 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆486Updated 3 years ago
- A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings,…☆269Updated last year
- Procedural Water surface and underwater caustics for Unity URP☆299Updated 2 years ago
- Active Ragdolls in Unity☆346Updated 5 years ago
- ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets☆273Updated this week
- Burst compatible Octree and Quadtree for Unity☆466Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆321Updated 10 months ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆245Updated last year
- Make Boolean Operator on Mesh. In Unity.☆145Updated 4 years ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆370Updated last year
- Softbodies, jiggly items and other slimy stuff in Unity☆251Updated 5 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆310Updated 4 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆223Updated last month
- A grid shader for Unity 🌐☆267Updated 2 years ago
- 📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL☆314Updated 2 years ago
- Math reference for games and more. All visualized in Unity3D.☆281Updated 5 months ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆407Updated 8 months ago
- Painting directly in mesh textures in Unity 3d with shaders☆375Updated 6 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆188Updated 2 years ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆407Updated 8 months ago