chrismarch / SoftBodySimulation
Squish! A quick exploration of mesh deformation in response to collision
☆341Updated 2 years ago
Alternatives and similar repositories for SoftBodySimulation:
Users that are interested in SoftBodySimulation are comparing it to the libraries listed below
- Shader demo - More than 300 examples☆326Updated last year
- Painting directly in mesh textures in Unity 3d with shaders☆368Updated 5 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆654Updated 2 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆514Updated 2 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆471Updated last year
- Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.☆248Updated 5 years ago
- Code samples using the animation C# jobs feature.☆510Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆296Updated 3 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆455Updated 2 years ago
- An optimized approach to lists with dozens of elements and a Pooling system☆483Updated 3 years ago
- Showing off the power of shader properties in Unity☆407Updated 4 years ago
- Example project for Unity 2020.1 Mesh API improvements☆727Updated 2 years ago
- unity实现二维波方程交互水面与实时焦散☆437Updated 5 years ago
- CG shader for unity3D to create a cross section through meshes☆578Updated 5 years ago
- Mesh simplification for Unity.☆369Updated 3 years ago
- Shiny effect of uGUI, which does not need mask or normal map.☆407Updated 5 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆244Updated 6 years ago
- Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 202…☆308Updated last year
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆288Updated 3 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆217Updated 3 years ago
- ☆246Updated 5 years ago
- Bezier Curve Game Object for Unity☆297Updated 5 years ago
- Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0☆608Updated 5 years ago
- Math reference for games and more. All visualized in Unity3D.☆265Updated last year
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆448Updated 6 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆369Updated 8 months ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆595Updated 4 years ago
- Screen Space Boolean Implementation for Unity.☆266Updated 6 years ago
- An example of a simple grapple effect in Unity☆295Updated 6 years ago