My Unity post processing pipeline and shaders
☆784Jun 30, 2024Updated last year
Alternatives and similar repositories for Post-Processing
Users that are interested in Post-Processing are comparing it to the libraries listed below
Sorting:
- A suite of GShade shaders for Final Fantasy XIV☆1,208Jun 29, 2024Updated last year
- A recreation of Loop Hero's CRT shader☆65Mar 26, 2022Updated 3 years ago
- An exploration of various grass rendering techniques☆308Jan 13, 2023Updated 3 years ago
- A recreation of Elden Ring's star particles☆24Mar 28, 2022Updated 3 years ago
- A "real time" pixel sorter for Unity☆232Sep 16, 2023Updated 2 years ago
- An ink drawing post processing shader☆117Oct 27, 2021Updated 4 years ago
- Post processing in Unity☆11May 19, 2022Updated 3 years ago
- Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming☆41Oct 1, 2025Updated 5 months ago
- Sum of sines and fft fluid simulation with a physically based water shader☆522Dec 30, 2023Updated 2 years ago
- My recreation of CS2's responsive smoke grenades in Unity☆248May 30, 2023Updated 2 years ago
- An implementation of Gooch Shading☆21Nov 12, 2021Updated 4 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆82May 29, 2023Updated 2 years ago
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.☆684Jan 1, 2026Updated last month
- Volumetric rendering of fur☆234Jun 21, 2024Updated last year
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆486Dec 11, 2022Updated 3 years ago
- Fur shader implementation for URP☆1,336Jan 5, 2023Updated 3 years ago
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆548Aug 10, 2024Updated last year
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆29Sep 27, 2022Updated 3 years ago
- A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).☆915Jul 5, 2024Updated last year
- Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.☆668Updated this week
- A simple post-processing outline effect that uses depth-based edge detection.☆283Jun 6, 2023Updated 2 years ago
- My submission for Ludwig's 2021 10 day game jam☆29Aug 10, 2022Updated 3 years ago
- A custom renderer feature for screen space outlines☆695Jul 27, 2024Updated last year
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆974Feb 2, 2026Updated 3 weeks ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆201Nov 25, 2024Updated last year
- Unity editor tool for quickly generating pipes—with pathfinding☆380Sep 26, 2023Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆85May 8, 2024Updated last year
- An alternative to the Unity inspector for quicker modifications without leaving the scene.☆13Jan 27, 2022Updated 4 years ago
- Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.☆304Jan 18, 2025Updated last year
- An implementation of Disney's principled BRDF☆98May 28, 2024Updated last year
- Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.☆1,500Dec 24, 2025Updated 2 months ago
- SSR solution for Unity URP☆519Apr 26, 2024Updated last year
- A Lightweight, Flexible, Powerful Shader GUI System for Unity.☆1,335Feb 18, 2026Updated last week
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆319Mar 20, 2025Updated 11 months ago
- 💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆211Oct 28, 2020Updated 5 years ago
- Expanded Math Functionality for Unity☆2,706Apr 1, 2025Updated 10 months ago
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆722Jan 25, 2026Updated last month
- Precipitation Effect In Unity Using Geometry Shaders☆61Jul 24, 2020Updated 5 years ago
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆283May 25, 2025Updated 9 months ago