vercidium-patreon / meshingLinks
Greedy meshing algorithm for voxel models
☆550Updated 11 months ago
Alternatives and similar repositories for meshing
Users that are interested in meshing are comparing it to the libraries listed below
Sorting:
- Heightmap rendering using gl_VertexID magic☆95Updated last year
- ☆370Updated 7 months ago
- The Octo voxel game engine☆321Updated 8 months ago
- ☆303Updated last year
- ☆235Updated 3 months ago
- A light-weight header only Entity Component system for C++☆97Updated last month
- Sum of sines and fft fluid simulation with a physically based water shader☆464Updated last year
- The procedural generation voxel engine☆360Updated last week
- a voxel path-tracer☆175Updated last year
- Fractal particles☆96Updated 7 months ago
- ☆412Updated last year
- a simple galaxy renderer with Vulkan☆135Updated 8 months ago
- Imagine minecraft met terraria☆334Updated 2 weeks ago
- Multithreaded OpenGL texture streaming demo☆51Updated last year
- Game engine playground.☆179Updated 2 months ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆114Updated last year
- A recreation of Winston's shield effect from Overwatch using OpenGL☆56Updated last year
- A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored i…☆224Updated last week
- Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in …☆282Updated last month
- ☆176Updated 2 weeks ago
- ☆255Updated last month
- Galaxy Engine is a fully interactive 2D gravity simulator. Play with tens or hundreds of thousands of particles in real time☆124Updated last week
- Gonkee's Epic Physics Engine 3D (Gepe3D)☆504Updated last year
- A lightweight, bloat-free 3D game engine for fast development and rapid iteration☆158Updated 2 months ago
- Fork of my OpenGL Game Engine! See progress as its built on my YT☆43Updated last year
- Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.☆187Updated 4 years ago
- ☆66Updated last month
- A fast C++23 3D game engine for modern devices, with wide platform support☆745Updated this week
- ☆155Updated 10 months ago
- A Minecraft Clone in C++☆201Updated 3 months ago