vercidium-patreon / meshingLinks
Greedy meshing algorithm for voxel models
☆579Updated last year
Alternatives and similar repositories for meshing
Users that are interested in meshing are comparing it to the libraries listed below
Sorting:
- Heightmap rendering using gl_VertexID magic☆99Updated last year
- ☆389Updated 11 months ago
- The Octo voxel game engine☆333Updated 11 months ago
- A light-weight header only Entity Component system for C++☆123Updated last month
- ☆329Updated last year
- ☆258Updated 6 months ago
- The procedural generation voxel engine☆495Updated last week
- a voxel path-tracer☆181Updated last year
- Fractal particles☆102Updated 10 months ago
- Multithreaded OpenGL texture streaming demo☆54Updated last year
- ☆481Updated last month
- Augmented Vertex Block Descent (AVBD) reference implementation☆759Updated 2 months ago
- Sum of sines and fft fluid simulation with a physically based water shader☆498Updated last year
- Imagine minecraft met terraria☆368Updated 3 weeks ago
- ☆166Updated last year
- a simple galaxy renderer with Vulkan☆145Updated 11 months ago
- Game engine playground.☆187Updated this week
- ☆197Updated 2 months ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆118Updated last year
- Galaxy Engine is a fully interactive 2D gravity simulator. Play with tens or hundreds of thousands of particles in real time☆260Updated 3 weeks ago
- Modular node graph based noise generation library using SIMD, C++17 and templates☆1,219Updated 3 weeks ago
- A fast C++23 3D game engine for modern devices, with wide platform support☆764Updated 2 months ago
- Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in …☆291Updated last week
- ☆105Updated last month
- A recreation of Winston's shield effect from Overwatch using OpenGL☆56Updated last year
- A lightweight, bloat-free 3D game engine for fast development and rapid iteration☆161Updated 5 months ago
- ☆88Updated 3 months ago
- A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored i…☆246Updated last month
- ☆121Updated last month
- My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textur…☆527Updated this week