runevision / LayerProcGenLinks
Layer-based infinite procedural generation
☆408Updated 8 months ago
Alternatives and similar repositories for LayerProcGen
Users that are interested in LayerProcGen are comparing it to the libraries listed below
Sorting:
- C# Grid Library☆181Updated last month
- ☆117Updated 3 years ago
- DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other …☆495Updated 8 months ago
- The plant simulation from Cloud Gardens as a Unity package for level design.☆253Updated 6 months ago
- ☆196Updated 6 months ago
- Developer Notes for Unity Docs☆79Updated 4 months ago
- Work in progress prototype for the Chisel Level Editor, for Unity☆499Updated 10 months ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆304Updated 4 months ago
- Source Code for Solomon's Link☆128Updated last year
- Generation of planets with dynamic terrain☆141Updated 3 years ago
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆355Updated 2 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆315Updated 2 years ago
- The water rendering and physics system used in Vertigo 2☆308Updated last year
- Unity editor tool for quickly generating pipes—with pathfinding☆366Updated last year
- Volumetric rendering of fur☆221Updated last year
- .NET / Unity library for creating Voronoi Diagrams☆61Updated 8 months ago
- Spaceship flight in a similar style to Freelancer☆286Updated 6 years ago
- Ray marching sandbox☆354Updated 4 years ago
- Open Source Kinematic Character Controller for Unity☆709Updated last year
- Infinite Axis Utility System for Unity☆154Updated this week
- A generic collection for selecting random elements by weight in O(1) in C#☆181Updated 10 months ago
- A collection of pixel art visual effects☆376Updated last year
- An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its f…☆63Updated 2 months ago
- Jolt Physics bindings for Unity☆152Updated 4 months ago
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆148Updated 2 years ago
- An exploration of various grass rendering techniques☆289Updated 2 years ago
- ⚪ Experimental ✨ 2D Raytracing for Unity Urp☆187Updated 3 months ago
- ☆41Updated 3 months ago
- Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler☆579Updated 3 years ago
- ... the little C# ECS that loves you back!☆358Updated 2 months ago