SebLague / TerraformingLinks
☆457Updated 3 years ago
Alternatives and similar repositories for Terraforming
Users that are interested in Terraforming are comparing it to the libraries listed below
Sorting:
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆352Updated 2 years ago
- Cloud rendering test☆908Updated last year
- ☆630Updated 5 years ago
- Portals in Unity☆842Updated 3 years ago
- Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler☆574Updated 3 years ago
- Simple 2D cloth simulation test + FABRIK (inverse kinematics) test☆183Updated 3 years ago
- Coding Adventure☆1,066Updated 5 years ago
- War Thunder style mouse flight controls for aircraft☆659Updated 6 years ago
- A collection of pixel art visual effects☆367Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆299Updated 2 months ago
- Marching cubes in Unity☆483Updated last year
- ☆1,064Updated 4 years ago
- ☆174Updated 3 years ago
- Implementation of wave function collapse approach for Unity in 3d space☆221Updated 2 years ago
- Procedural animation example in Unity☆380Updated 2 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆305Updated 2 years ago
- ☆192Updated 3 years ago
- An exploration of various grass rendering techniques☆287Updated 2 years ago
- Procedural Landmass Generation in Unity☆1,168Updated last year
- Ray marching sandbox☆346Updated 3 years ago
- Open Source Kinematic Character Controller for Unity☆694Updated last year
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆491Updated 2 years ago
- Procdural dungeon generator for Unity3D☆750Updated last year
- Generation of planets with dynamic terrain☆132Updated 3 years ago
- Procedural voxel terrain generation in Unity☆379Updated 5 years ago
- ☆95Updated 4 years ago
- An alternative animator for Unity tailored for traditional animation☆508Updated last year
- ☆103Updated 2 years ago
- a Unity framework to create spacial 4 dimentional games, using raymarching☆215Updated 2 years ago
- Sum of sines and fft fluid simulation with a physically based water shader☆456Updated last year