libreliu / ShaderPerFormerLinks
This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"
☆12Updated last year
Alternatives and similar repositories for ShaderPerFormer
Users that are interested in ShaderPerFormer are comparing it to the libraries listed below
Sorting:
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- Scenes for LuisaRender☆25Updated 2 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆73Updated 3 years ago
- A very simple PBR Path Tracing Renderer.☆131Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated 2 weeks ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆18Updated 7 months ago
- diff-render.org website☆22Updated 2 weeks ago
- Neural Radiance Cache (NRC) Library☆38Updated last month
- A wave-optical path tracer☆140Updated 3 months ago
- A simple interactive ray-tracing renderer.☆49Updated last year
- Inverse Rendering Toolkit☆14Updated 9 months ago
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17Updated 2 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆34Updated 5 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆38Updated 3 months ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 2 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆20Updated 4 months ago
- A high performance and friendly GPU LBVH implementation.☆35Updated last month
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆37Updated 3 months ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆50Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- ☆31Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆96Updated last year
- GPU LBVH builder implemented in Vulkan and GLSL.☆54Updated 2 years ago
- Physically based renderer☆28Updated 4 years ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated 2 weeks ago
- UCSD CSE 272 renderer☆104Updated 11 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated last year
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆16Updated 2 months ago