libreliu / ShaderPerFormerLinks
This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"
☆12Updated last year
Alternatives and similar repositories for ShaderPerFormer
Users that are interested in ShaderPerFormer are comparing it to the libraries listed below
Sorting:
- Scenes for LuisaRender☆25Updated 2 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆74Updated 3 years ago
- A very simple PBR Path Tracing Renderer.☆131Updated 2 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆40Updated 5 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated 2 years ago
- Neural Radiance Cache (NRC) Library☆43Updated 3 months ago
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- Physically based renderer☆29Updated 4 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆23Updated 6 months ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated 2 years ago
- ☆26Updated 4 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 4 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆44Updated 8 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Updated 4 months ago
- A simple interactive ray-tracing renderer.☆50Updated last year
- diff-render.org website☆22Updated 2 months ago
- ☀️ The Rosetta smallpt (small path tracing) project☆106Updated last year
- A ray tracing renderer written in C++20☆21Updated 2 years ago
- A tiny course on differentiable rasterization. The content is best viewed on the website.☆51Updated last year
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆25Updated 8 years ago
- Differentiable Block Compression for Neural Texture (EGSR 2025)☆13Updated 2 months ago
- Shader Playground on LuisaCompute☆14Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 3 years ago
- ☆73Updated 4 years ago
- White furnace test implementation for GGX/Smith☆38Updated 8 years ago
- A high performance and friendly GPU LBVH implementation.☆39Updated 3 months ago
- Robust Global Illumination in 99 lines of C++☆12Updated 6 years ago
- a CPU/GPU physically based renderer☆35Updated 3 years ago