Green-Sky / imgui_entt_entity_editorLinks
A drop-in entity editor for EnTT with Dear ImGui
☆262Updated last year
Alternatives and similar repositories for imgui_entt_entity_editor
Users that are interested in imgui_entt_entity_editor are comparing it to the libraries listed below
Sorting:
- bgfx, imgui, glfw, glm☆244Updated last year
- Use EnTT in Lua with Sol2☆55Updated last year
- CMake build scripts for bgfx. Released under public domain.☆276Updated 3 weeks ago
- A job system for game engines☆200Updated 6 months ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆538Updated 3 months ago
- A starter project for graphics applications using SDL, bgfx and Dear ImGui☆338Updated 2 years ago
- Minimal bgfx "hello world" example☆213Updated 3 years ago
- A Vulkan game engine with a focus on data oriented design☆416Updated 7 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)☆269Updated last year
- bigg (bgfx + imgui + glfw + glm) + utils☆239Updated 2 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆291Updated 3 years ago
- Cross-platform modern game engine.☆195Updated 5 months ago
- A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT☆255Updated last year
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆325Updated 3 months ago
- Unified renderer implementation ("Un r imp")☆236Updated last year
- An experimental game engine.☆188Updated 3 months ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆261Updated last month
- Library of ImGui controls for displaying performance metrics.☆247Updated 2 years ago
- Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx☆726Updated last year
- A simple ImGui component for rendering profiling data☆273Updated 2 months ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆618Updated 2 years ago
- Interactive Orientation Gizmo for ImGui☆115Updated 8 months ago
- Utilities built on top of core module☆134Updated last week
- A Dear ImGui Widget for displaying Flame Graphs.☆164Updated 2 years ago
- 🧙 MAGE v0☆277Updated last month
- DearWidgets☆245Updated last month
- High-level rendering components☆366Updated 3 weeks ago
- A powerful data-driven game engine built in C++☆251Updated this week
- Starter project for portable app with optional GUI (GLFW/ImGui) and a rich builtin debug UI. Includes docked windows, log viewer, setting…☆145Updated last year