GameTechDev / GTS-GamesTaskSchedulerLinks
A task scheduling framework designed for the needs of game developers.
☆455Updated 2 years ago
Alternatives and similar repositories for GTS-GamesTaskScheduler
Users that are interested in GTS-GamesTaskScheduler are comparing it to the libraries listed below
Sorting:
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆586Updated 4 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- vulkan abstraction layer that represent frame as a task graph☆428Updated 4 years ago
- ☆480Updated 3 years ago
- microprofile - embeddable CPU/GPU profiler☆496Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆567Updated 6 years ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆476Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆655Updated 2 months ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆537Updated 2 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆407Updated 2 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- C++ Reflection using clang☆283Updated 2 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆249Updated 5 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆327Updated 5 years ago
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 3 years ago
- ISPC Texture Compressor☆467Updated last year
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆347Updated last year
- Modern C++ vulkan utility library.☆265Updated 4 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated last year
- Unified renderer implementation ("Un r imp")☆236Updated last year
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- Real-time BC6H compression on GPU☆364Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆661Updated last year
- Library of ImGui controls for displaying performance metrics.☆245Updated 2 years ago
- A job system for game engines☆199Updated 5 months ago
- Examples and demos for the Vulkan C++ API☆357Updated last year
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆291Updated 3 years ago