GameTechDev / GTS-GamesTaskSchedulerLinks
A task scheduling framework designed for the needs of game developers.
☆456Updated 2 years ago
Alternatives and similar repositories for GTS-GamesTaskScheduler
Users that are interested in GTS-GamesTaskScheduler are comparing it to the libraries listed below
Sorting:
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆587Updated 5 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- microprofile - embeddable CPU/GPU profiler☆497Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆428Updated 4 years ago
- ☆480Updated 3 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆567Updated 6 years ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆477Updated 2 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆537Updated 3 months ago
- C++ Reflection using clang☆283Updated 2 years ago
- Unified renderer implementation ("Un r imp")☆236Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆249Updated 5 years ago
- Modern C++ vulkan utility library.