GameTechDev / GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
☆446Updated last year
Related projects ⓘ
Alternatives and complementary repositories for GTS-GamesTaskScheduler
- ☆471Updated 2 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆268Updated 7 months ago
- vulkan abstraction layer that represent frame as a task graph☆408Updated 3 years ago
- microprofile - embeddable CPU/GPU profiler☆492Updated last year
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆504Updated 2 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆560Updated 3 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆524Updated 5 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆504Updated 8 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆696Updated this week
- A single-header library with a simplified interface for Vulkan synchronization☆221Updated last year
- Math library using HLSL syntax with multiplatform SIMD support☆590Updated last week
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆356Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆351Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆614Updated last month
- Library of ImGui controls for displaying performance metrics.☆242Updated last year
- C++ Reflection using clang☆275Updated last year
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆317Updated last month
- Vulkan library oriented on high speed rendering☆294Updated 5 years ago
- Examples and demos for the Vulkan C++ API☆339Updated 3 weeks ago
- Multi-Threaded Job System using Fibers☆167Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆396Updated last year
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆287Updated 2 years ago
- High-level rendering components☆225Updated this week
- Clustered shading implementation with bgfx☆435Updated 2 years ago
- Unified renderer implementation ("Un r imp")☆225Updated 6 months ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆442Updated 6 years ago
- Real-time BC6H compression on GPU☆328Updated last year
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆154Updated 9 years ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆472Updated last year
- Image library.☆328Updated 2 weeks ago