PimCoumans / FoilLinks
Basic 2D wrapper for Metal on iOS and macOS written in Swift
☆12Updated last year
Alternatives and similar repositories for Foil
Users that are interested in Foil are comparing it to the libraries listed below
Sorting:
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- Shadertoy to Metal☆30Updated last year
- A visual Metal shader editor for macOS and iPadOS☆60Updated last year
- Mac application written in swift to render music notation☆18Updated 7 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- Simple, but accurate drawing app for iOS☆27Updated 3 years ago
- Shadertoy-style SwiftUI view☆51Updated 3 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 7 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆54Updated 3 years ago
- Using Apple Pencil as a 3D Controller for Image Editing☆30Updated 9 years ago
- a Framework for iOS & macOS☆57Updated 2 years ago
- AirPlay SwiftUI Views☆24Updated 8 months ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- in which we make a shared sketchbook app in metal with cool brushes and networking☆13Updated 5 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Tiny UIView subclass that acts like UIImageView but for MTLTextures☆18Updated 4 years ago
- MTLTexture Viewer☆18Updated last year
- realtime FFT of audio input, for iPad using Swift and Metal☆21Updated 4 years ago
- Generate 3D models from photos. Based on the RealityKit Object Capture APIs.☆3Updated 3 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆19Updated 5 years ago
- Generative art playground app written in SwiftUI☆33Updated 4 years ago
- An interactive Shader Editor for iOS☆27Updated 7 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆43Updated 4 years ago
- Simple demo project with Metal on Swift☆22Updated 5 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Updated 6 years ago