virokannas / mule
Minimal USD Layout Editor
☆33Updated last year
Alternatives and similar repositories for mule:
Users that are interested in mule are comparing it to the libraries listed below
- Kraken, is the free and open source metaversal creation suite.☆18Updated last month
- Blender export addon for Pixar's Universal Scene Description representation☆35Updated 5 years ago
- Reference implemenation of the Layering Displaced Materials with Thickness, Accumulation, and Size paper.☆13Updated last year
- Small collection of USD assets☆46Updated 4 months ago
- USD & Hydra - examples & tutorials☆25Updated 7 years ago
- Swift bindings for the OpenTimelineIO Library (http://opentimeline.io)☆19Updated 4 months ago
- An OpenUSD schema for representing nodal compositing operators☆10Updated 3 years ago
- Create custom geometry in SceneKit☆21Updated 6 years ago
- ☆25Updated 2 years ago
- ☆13Updated last year
- The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MT…☆23Updated 5 years ago
- Dockerfile to help convert GLSL shaders to Metal Shading Language☆19Updated last year
- Toucan is a software renderer for timelines☆25Updated last week
- Complementary site for learning and integrating MaterialX☆35Updated last week
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Converting Disney's Moana Island Scene to USD☆43Updated 4 years ago
- Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.☆38Updated 6 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year
- Inverse Kinematics in SceneKit.☆27Updated 5 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 5 years ago
- Workalike for usdview for those who want to avoid Qt and Python☆9Updated 6 years ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆66Updated last year
- The RenderMan Shader Editor☆22Updated 5 years ago
- USD Camera working group documents☆11Updated 3 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 5 years ago
- A maya node to display PrMan point clouds☆29Updated 15 years ago
- Monolithic dependency encapsulating many ASWF projects to swiftly architect the metaverse.☆21Updated last month
- S3 Asset Resolver plugin for Pixar's USD☆27Updated 6 years ago
- repository containing scripts to build Pixar's USD on Ubuntu Linux system☆14Updated 7 years ago