virokannas / mule
Minimal USD Layout Editor
☆34Updated last year
Alternatives and similar repositories for mule:
Users that are interested in mule are comparing it to the libraries listed below
- Kraken, is the free and open source metaversal creation suite.☆19Updated last month
- Dockerfile to help convert GLSL shaders to Metal Shading Language☆19Updated last year
- Conversion and Compatibility between OpenTimelineIO objects and their CoreMedia and AVFoundation counterparts☆27Updated 5 months ago
- Create custom geometry in SceneKit☆21Updated 7 years ago
- Swift bindings for the OpenTimelineIO Library (http://opentimeline.io)☆20Updated this week
- Blender export addon for Pixar's Universal Scene Description representation☆36Updated 5 years ago
- Monolithic dependency encapsulating many ASWF projects to swiftly architect the metaverse.☆26Updated last month
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- Reference implemenation of the Layering Displaced Materials with Thickness, Accumulation, and Size paper.☆13Updated last month
- ☆14Updated last year
- repository containing scripts to build Pixar's USD on Ubuntu Linux system☆14Updated 7 years ago
- Export from Blender to .dae (collada), .gltf and .usdz☆29Updated 2 years ago
- Small collection of USD assets☆46Updated 7 months ago
- SwiftUI View to zoom down to pixel level detail.☆13Updated 2 months ago
- OpenImageIO for Cocoa☆11Updated 4 years ago
- Pixar's universal scene description for swift and the open source metaverse.☆72Updated last month
- USD & Hydra - examples & tutorials☆25Updated 7 years ago
- Convert between images, pixel buffers and textures.☆14Updated last month
- The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MT…☆23Updated 5 years ago
- ☆13Updated 5 years ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated 11 months ago
- A tool for generating textures and scenes for SceneKit☆19Updated 3 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 6 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 6 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆52Updated 3 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆18Updated last month