aorait / mobile_3D_Reconstruction
3D reconstruction of a textured object on an iOS device
☆12Updated 8 years ago
Alternatives and similar repositories for mobile_3D_Reconstruction:
Users that are interested in mobile_3D_Reconstruction are comparing it to the libraries listed below
- ☆22Updated 9 years ago
- g2o and CHOLMOD for iOS☆14Updated 9 years ago
- Android implementation of "Fusion of inertial and visual measurements for rgb-d slam on mobile devices"☆27Updated 7 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- Implementation of "Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions" by Bylow et al.☆27Updated 9 years ago
- A project about texture mapping to 3D mesh models☆23Updated 8 years ago
- demo KinectFusion that running on ios☆46Updated 6 years ago
- A library for lightweight SLAM for 3D scanning of small objects from a webcam/mobile phone☆13Updated 7 years ago
- Structure from Accidental Motion Kit based on Ceres Solver and OpenCV☆30Updated 8 years ago
- An OpenCV-based project that aims at reconstructing a 3D scene from a video stream☆10Updated 9 years ago
- SLAMRecon: A Real-time 3D Dense Mapping System☆26Updated 7 years ago
- Trying to get poisson reconstruction working with PCL☆17Updated 12 years ago
- ☆23Updated 8 years ago
- Real-time Model-based Object Tracking in 3D☆48Updated 6 years ago
- A library to produce a consistent mesh from the generated point cloud of a key-frame based Visual SLAM (or Structure-From-Motion).☆28Updated 8 years ago
- ☆16Updated 10 years ago
- homography tracking☆80Updated 9 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- Merging Kinect depth maps into a nonredundant point cloud☆25Updated 12 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 2 years ago
- Implementation of the Fine-To-Coarse Registration algorithm:☆48Updated 5 years ago
- Matlab implementation of key steps in spherical structure from motion pipeline☆12Updated 7 years ago
- ☆54Updated 8 years ago
- This is an implementation of Michael Zollhöfer's 'Reconstruction of Personalized Avatars' work, recreating an input face from a Kinect sc…☆14Updated 7 years ago
- Code for 3D Reconstruction from Accidental Motion☆60Updated 7 years ago
- Depth-Camera Calibration Toolbox (RGB-D Calibration ToolBox)☆14Updated 2 months ago
- Tracking a deformable surface in realtime☆29Updated 9 years ago
- Based on Benedict Brown's paper "Global Non-Rigid Alignment of 3D Laser Scans"☆23Updated 10 years ago
- A tool to convert Grayscale depth maps to various mesh/point cloud formats.☆28Updated 4 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆49Updated 7 years ago