SCUT-BIP-Lab / SplatCoLinks
SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Large-Scale Unbounded Scene Rendering
☆34Updated last week
Alternatives and similar repositories for SplatCo
Users that are interested in SplatCo are comparing it to the libraries listed below
Sorting:
- OffsetOPT: Explicit Surface Reconstruction without Normals (CVPR2025)☆18Updated 4 months ago
- [CVPR'25] MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models☆36Updated 2 months ago
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆49Updated 6 months ago
- [AAAI 2025 Oral] GURecon: Learning Detailed 3D Geometric Uncertainties for Neural Surface Reconstruction☆19Updated 2 weeks ago
- Streaming 3D Reconstruction with Explicit Spatial Pointer Memory☆121Updated last month
- ☆18Updated 8 months ago
- The official repository of LoopSparseGS.☆23Updated 2 months ago
- Undistorted Depth Support for ScanNet++☆17Updated last year
- Codes of Improving Neural Surface Reconstruction with Feature Priors from Multi-View Images (ECCV2024)☆18Updated last year
- [NeurIPS 2024] DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering☆11Updated 9 months ago
- FlashDreamer, a training-free approach for completing a 3D scene from a single image, significantly reducing the need for multi-view inpu…☆18Updated 3 months ago
- [ECCV2024] RS-NeRF: Neural Radiance Fields from Rolling Shutter Images☆16Updated last year
- ☆65Updated 8 months ago
- ☆23Updated 2 months ago
- This is the officially implementation of ICCV 2023 paper " Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with…☆52Updated last year
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆45Updated 11 months ago
- Official implementation of "E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models"☆97Updated 2 months ago
- [ECCV2024] Official implementation of PFGS: High Fidelity Point Cloud Rendering via Feature Splatting, feel free to render your colorful …☆37Updated 7 months ago
- Official repository for the paper "EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstructio…☆21Updated last month
- [NeurIPS 2024] Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images☆25Updated 4 months ago
- The official implementation of "Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis"☆23Updated last week
- [CVPR25] SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs☆12Updated 4 months ago
- Code release for the paper "Sources of Uncertainty in 3D Scene Reconstruction"☆24Updated 7 months ago
- [arXiv'24] GAGS: Granularity-Aware 3D Feature Distillation for Gaussian Splatting☆46Updated 2 months ago
- [AAAI25 Oral] DiffCalib: Reformulating Monocular Camera Calibration as Diffusion-Based Dense Incident Map Generation☆40Updated 3 months ago
- Official code implementation for "BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes" [SIGGRAP…☆29Updated last year
- ☆27Updated 10 months ago
- Code for "Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views", CVPR 2025☆42Updated last month
- ☆19Updated last year
- [ICCV 2025] Official Code for Boost 3D Reconstruction using Diffusion-based Monocular Camera Calibration☆40Updated 8 months ago