dougbinks / themachinery-booksLinks
This repository contains the source of "The Machinery book " and some other books.
☆10Updated 3 years ago
Alternatives and similar repositories for themachinery-books
Users that are interested in themachinery-books are comparing it to the libraries listed below
Sorting:
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- ☆41Updated 5 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Core libraries and utilities☆35Updated 3 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Simple job system using standard C++☆73Updated 3 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 7 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- A flexible rendering engine for real-time graphics R&D☆26Updated 3 weeks ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- SSGI shader for Godot☆39Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆63Updated 4 years ago
- Fiber based job system☆24Updated 8 months ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆26Updated last year
- Forward plus rendering using Vulkan☆36Updated 8 years ago
- A Job system implemented with a lock free stealing queue☆28Updated 2 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated last year