A demo of CPU octree splatting algorithm
☆62Jul 18, 2024Updated last year
Alternatives and similar repositories for OctreeSplatting
Users that are interested in OctreeSplatting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Photorealistic ray-traced micro-voxel fps engine☆27Apr 29, 2025Updated last year
- A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking☆23Dec 11, 2023Updated 2 years ago
- ☆21Jan 27, 2025Updated last year
- A hybrid voxel rendering engine☆78Feb 21, 2022Updated 4 years ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆276Nov 30, 2025Updated 5 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆74Dec 5, 2025Updated 5 months ago
- A C# implementation of voxlap-style rendering, using Unity and their Burst compiler☆17Nov 14, 2024Updated last year
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Jul 28, 2021Updated 4 years ago
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆13May 19, 2020Updated 6 years ago
- Voxel Engine with PBR rendering using Vulkan☆17Sep 9, 2023Updated 2 years ago
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- ☆413Nov 19, 2024Updated last year
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆17Jul 14, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Voxel rendering experiments☆136Oct 20, 2025Updated 7 months ago
- a voxel path-tracer☆192Nov 30, 2023Updated 2 years ago
- [WIP] Proof of concept for framerate upscaling via reprojection in Godot☆16Oct 31, 2022Updated 3 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Jul 30, 2019Updated 6 years ago
- An ECS oriented game engine developed in c#☆13Dec 8, 2022Updated 3 years ago
- Raytracing voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs☆15Feb 21, 2019Updated 7 years ago
- multithreaded simd Raytracer for Voxel Engines☆10Aug 31, 2024Updated last year
- An ECS game engine on a WebGPU foundation☆15May 17, 2024Updated 2 years ago
- This allows for you to bulk rename both project and scene objects with regex filtering.☆11Jun 12, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- VoxelEngine with destruction physics for Unity☆23Apr 30, 2025Updated last year
- Basic multiple importance sampling, in 1d☆21Nov 25, 2020Updated 5 years ago
- Node Canvas actions for DoTween library☆14May 31, 2018Updated 7 years ago
- Hybrid raycast/mesh OpenGL voxel renderer☆10Jun 3, 2025Updated 11 months ago
- .Net/Unity lightweight allocation free Task-like object☆15Sep 30, 2020Updated 5 years ago
- ☆16Jun 19, 2023Updated 2 years ago
- ☆19Jul 19, 2021Updated 4 years ago
- Part 1 of a GPU Voxelizer for Unity☆15May 22, 2021Updated 5 years ago
- Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆14Jun 5, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- An alternative to the Unity inspector for quicker modifications without leaving the scene.☆13Jan 27, 2022Updated 4 years ago
- Sparse Voxel DAG Rendering on the Web☆55Jan 6, 2023Updated 3 years ago
- Nick Gildea Dual Contouring Java LWJGL implementation☆19Oct 11, 2024Updated last year
- A Vulkan renderer written in Julia☆20Sep 20, 2025Updated 8 months ago
- A Demo for Multi Scene Management Tools☆24Oct 10, 2025Updated 7 months ago
- This package allows for you to have folder-specific asset importers.☆13Jan 10, 2022Updated 4 years ago
- Dynamic array-like octree written in C#☆13May 28, 2025Updated 11 months ago