dairin0d / OctreeSplattingLinks
A demo of CPU octree splatting algorithm
☆53Updated last year
Alternatives and similar repositories for OctreeSplatting
Users that are interested in OctreeSplatting are comparing it to the libraries listed below
Sorting:
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆46Updated 5 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- ☆150Updated 6 months ago
- Transvoxel implementation in C# for XNA☆73Updated 6 years ago
- ☆18Updated 10 years ago
- Pet project to learn compute shaders.☆40Updated 4 years ago
- Voxel / ray tracing template for the blog posts.☆57Updated last year
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆68Updated 6 months ago
- Terrain renderer and fluid simulation sandbox☆20Updated 2 months ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆261Updated 2 weeks ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- SSGI shader for Godot☆38Updated 6 years ago
- 2D rectangular bin packing with option for item removal☆109Updated 10 months ago
- A better method for 2D based global illumination☆15Updated last year
- Minimal rigid body physics simulation☆19Updated 10 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆21Updated 3 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- A C# implementation of voxlap-style rendering, using Unity and their Burst compiler☆17Updated 8 months ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆114Updated last year
- ☆28Updated 6 months ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆59Updated last year
- Squall's custom Vulkan engine.☆34Updated 2 weeks ago
- a real-time SDF pathtracer☆21Updated 5 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆22Updated last year
- Realtime and/or precalculated global illumination for your 3d projects.☆27Updated 10 months ago
- An ECS oriented game engine developed in c#☆13Updated 2 years ago
- Vulkan-based implementation of clouds from Decima Engine☆53Updated 6 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆163Updated last year
- ☆134Updated 2 years ago