Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handling and growable octrees.
☆17May 9, 2024Updated last year
Alternatives and similar repositories for procgen
Users that are interested in procgen are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Dual Contoruing implemented in C++☆99Apr 9, 2019Updated 7 years ago
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆16Apr 2, 2019Updated 7 years ago
- Unreal Engine 4 voxel dual contouring example☆11Sep 19, 2018Updated 7 years ago
- CGAL public development☆24Feb 4, 2026Updated 2 months ago
- Advancing Front Method implementation using C++☆12Jun 29, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Apple OSA scripts☆11Aug 15, 2018Updated 7 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- Collection of libc-free C snippets that I paste and tweak in my projects☆14Aug 6, 2017Updated 8 years ago
- Pointer Networks Implementation to solve Convex-Hull and TSP problems using supervised and RL training.☆15Sep 30, 2023Updated 2 years ago
- experimental 3D voxel engine, uses different derivatives of dual contouring algorithm☆12Jun 13, 2018Updated 7 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Mar 15, 2026Updated 3 weeks ago
- ☆25Mar 9, 2025Updated last year
- A clone of schochastics-net with quarto. Emulates the hugo apero theme☆11Sep 9, 2024Updated last year
- FiveM script to allow for a more dynamic control of AI☆11Nov 3, 2023Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering, published by Packt☆11Oct 31, 2022Updated 3 years ago
- Playground: iOS app written in Kotlin [deprecated]☆18Dec 4, 2015Updated 10 years ago
- A working copy of this with /repair in game with mechanic shop proximity!!!☆12May 20, 2025Updated 10 months ago
- ☆10Sep 3, 2019Updated 6 years ago
- ☆14Jul 4, 2023Updated 2 years ago
- single-threaded TreeMesh☆11Jan 18, 2022Updated 4 years ago
- UE5 Plugin for using the InteractiveToolsFramework at runtime☆16Jan 29, 2025Updated last year
- OpenGL 2D and 3D contour and colour map of regular or scattered data in C++☆12Apr 7, 2018Updated 8 years ago
- ☆11Apr 27, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- ☆18Jan 19, 2025Updated last year
- A simple C++ library for mesh grid generation☆20Aug 11, 2019Updated 6 years ago
- Detecting position of sphere of specific radius in point cloud☆11Sep 19, 2018Updated 7 years ago
- Geometry library containing the essentials (2d & 3D points/vectors, meshes, B-splines)☆13May 21, 2025Updated 10 months ago
- ☆12Apr 5, 2015Updated 11 years ago
- ITKGrowCut is a remote module for ITK. It segments a 3D image from user-provided foreground and background seeds.☆15Apr 3, 2026Updated last week
- Free, open source hide in a dumpster using the QBCore Framework