19reborn / NeuS2Links
[ICCV 2023] Official code for NeuS2
☆702Updated last year
Alternatives and similar repositories for NeuS2
Users that are interested in NeuS2 are comparing it to the libraries listed below
Sorting:
- Neural Surface reconstruction based on Instant-NGP. Efficient and customizable boilerplate for your research projects. Train NeuS in 10mi…☆908Updated last year
- Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"☆452Updated 2 years ago
- [ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement☆945Updated 9 months ago
- Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!☆452Updated 10 months ago
- [NeurIPS'22] MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction☆597Updated 2 years ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆935Updated 9 months ago
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆580Updated last year
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)☆454Updated last year
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆635Updated 2 months ago
- (CVPR 2023) NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior☆402Updated 2 years ago
- A detailed formulae explanation on gaussian splatting☆583Updated last year
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆467Updated 7 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆583Updated last year
- ☆516Updated last year
- Human Performance Modeling and Rendering via Neural Animated Mesh (Published in SIGGRAPH Asia 2022)☆385Updated 2 years ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆601Updated 7 months ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆694Updated 2 months ago
- Implementation for 3d gaussian splatting☆357Updated 10 months ago
- [CVPR 2024 Highlight] The official repo for “GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View …☆589Updated 2 months ago
- Dense Depth Priors for Neural Radiance Fields from Sparse Input Views☆396Updated 2 years ago
- [CVPR23] FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization☆470Updated 10 months ago
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆727Updated 8 months ago
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆496Updated last year
- ☆454Updated last year
- ☆383Updated 3 years ago
- Tiny Gaussian Splatting Viewer☆408Updated last year
- [ ICLR 2023 Spotlight ] Pytorch implementation for "Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction"☆409Updated last year
- ☆724Updated 4 years ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆802Updated 2 weeks ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆827Updated 8 months ago