19reborn / NeuS2Links
[ICCV 2023] Official code for NeuS2
☆694Updated last year
Alternatives and similar repositories for NeuS2
Users that are interested in NeuS2 are comparing it to the libraries listed below
Sorting:
- Neural Surface reconstruction based on Instant-NGP. Efficient and customizable boilerplate for your research projects. Train NeuS in 10mi…☆898Updated last year
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆899Updated 6 months ago
- Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"☆448Updated 2 years ago
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)☆455Updated last year
- ☆505Updated 10 months ago
- [ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement☆941Updated 6 months ago
- ☆438Updated 4 months ago
- [NeurIPS'22] MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction☆592Updated 2 years ago
- A detailed formulae explanation on gaussian splatting☆574Updated last year
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆572Updated 9 months ago
- [CVPR 2024 Highlight] The official repo for “GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View …☆578Updated 5 months ago
- Human Performance Modeling and Rendering via Neural Animated Mesh (Published in SIGGRAPH Asia 2022)☆384Updated 2 years ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆561Updated 9 months ago
- Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!☆444Updated 7 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆576Updated last week
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆733Updated 8 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆609Updated 2 months ago
- ☆438Updated 10 months ago
- ☆378Updated 3 years ago
- [ ICLR 2023 Spotlight ] Pytorch implementation for "Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction"☆406Updated last year
- (CVPR 2023) NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior☆400Updated last year
- Code for "Cameras as Rays"☆583Updated last year
- Unofficial pytorch-lightning implement of Mip-NeRF☆283Updated 2 years ago
- Dense Depth Priors for Neural Radiance Fields from Sparse Input Views☆397Updated last year
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆1,074Updated 11 months ago
- This is the official code release for SPARF: Neural Radiance Fields from Sparse and Noisy Poses [CVPR 2023-Highlight]☆300Updated last week
- [NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction☆387Updated 7 months ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆750Updated 5 months ago
- ☆476Updated last year
- ☆379Updated 10 months ago