spookyboo / HLMSEditorLinks
High Level Material Shader editor
☆80Updated 7 years ago
Alternatives and similar repositories for HLMSEditor
Users that are interested in HLMSEditor are comparing it to the libraries listed below
Sorting:
- glTF 2.0 asset loader plugin for Ogre 2.1☆50Updated 4 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆151Updated 2 years ago
- Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE☆100Updated this week
- Using clipper and poly2tri together for robust triangulation☆92Updated 10 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆144Updated 13 years ago
- Packaged ogre-next dependencies' sources with a convenient CMake build system.☆35Updated 2 months ago
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- Magus Gui wizzard☆17Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 10 years ago
- Procedural landscape rendering library☆93Updated 8 years ago
- Now in the main repository as part of Overlay☆35Updated 5 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- Plugins for the Magnum C++11 graphics engine☆102Updated last week
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- A simple but modern graphic engine☆86Updated 6 years ago
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- Nebula Trifid☆71Updated last year
- Bootstrap projects for the Magnum C++11 graphics engine☆94Updated last month
- ☆91Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated 8 months ago
- The Configurable Math Library☆84Updated 6 months ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 7 years ago
- Example projects for the bs::framework☆64Updated 2 years ago
- Qt + Vulkan Nbody Demo☆85Updated 6 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Code for my tutorials on using GLFW3.☆39Updated 10 years ago
- Aether3D Game Engine☆206Updated 4 months ago
- Game Engine☆129Updated 6 years ago