monsterPro / TexMapGenOnDeformableObjectLinks
Global Texture Mapping for Dynamic Objects (Pacific Graphics 2019)
☆32Updated 6 years ago
Alternatives and similar repositories for TexMapGenOnDeformableObject
Users that are interested in TexMapGenOnDeformableObject are comparing it to the libraries listed below
Sorting:
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 5 years ago
- ☆53Updated 3 years ago
- Thin plate spline deformation module for PyTorch☆26Updated 4 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆51Updated 4 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆26Updated 4 years ago
- ☆83Updated 5 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆99Updated last year
- Vacancy: A Voxel Carving implementation in C++☆73Updated 4 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 4 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆60Updated last year
- Efficiently Combining Positions and Normals for Precise 3D Geometry☆30Updated 5 years ago
- ☆28Updated 11 months ago
- Two-shot Spatially-varying BRDF and Shape Estimation☆87Updated 3 years ago
- Deep Lighting Environment Map Estimation from Spherical Panoramas (CVPRW20)☆72Updated 2 years ago
- Official model and network release for my CVPR2022 paper.☆51Updated 3 years ago
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network☆78Updated 4 years ago
- Official pytorch implementation of Dr.3D: Adapting 3D GANs to Artistic Drawings☆51Updated 2 years ago
- Interactive ARAP Mesh Deformer☆18Updated last year
- SVBRDF Estimation using a Physically-based Differentiable Renderer☆35Updated 2 years ago
- Dockerfile and instructions for building Mitsuba☆16Updated 6 years ago
- ☆23Updated 3 years ago
- Implementation of the embedded deformation algorithm☆49Updated last year
- Gradient-Domain Processing within a Texture Atlas☆75Updated 2 months ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆26Updated last year
- Differentiable point cloud projection and render☆22Updated last year
- This code implements the approach for the following research paper: Fight ill-posedness with ill-posedness: Single-shot variational depth…☆56Updated 2 years ago
- Extended Convolution Histogram of Orientations☆14Updated 4 years ago
- Code of Neural Inverse Rendering for General Reflectance Photometric Stereo (ICML 2018)☆33Updated 7 years ago
- ☆57Updated 4 years ago