Main reference:Handa, A., Whelan, T., Mcdonald, J., & Davison, A. J. (2014). A Benchmark for RGB-D Visual Odometry , 3D Reconstruction and SLAM. In ICRA.
☆31Feb 14, 2017Updated 9 years ago
Alternatives and similar repositories for rgbd_simulation
Users that are interested in rgbd_simulation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [SPM2018] Sparse3D: A new global model for matching sparse RGB-D dataset with small inter-frame overlap☆12Aug 13, 2018Updated 7 years ago
- A C++ implementation of our paper "HDRFusion: HDR SLAM using a low-cost auto-exposure RGB-D sensor"☆55Mar 23, 2017Updated 9 years ago
- Deformation Loop Closure sample code to enable non-rigid alignment of point clouds☆56Sep 13, 2015Updated 10 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Jan 10, 2014Updated 12 years ago
- A simple OpenCV sample for estimating visual odometry.☆10Nov 11, 2016Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Python implementation of SPAAM (Single point active alignment method) for optical see-through HMD calibration for AR☆15Dec 24, 2019Updated 6 years ago
- A novel dense correspondence network☆16Oct 21, 2021Updated 4 years ago
- gSLIC is an GPU implementation of Simple Iterative Linear Clustering (SLIC) superpixel segmentation algorithm.☆19Dec 18, 2013Updated 12 years ago
- Web-based 3D visualization☆14Jun 16, 2014Updated 12 years ago
- 4D visualization of dynamic events from unconstrained multi-view videos☆41May 22, 2020Updated 6 years ago
- LSTM-CF: Unifying Context Modeling and Fusion with LSTMs for RGB-D Scene Labeling☆15Jan 4, 2017Updated 9 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12May 3, 2019Updated 7 years ago
- Implementation of paper "Backtracking Regression Forests for Accurate Camera Relocalization"☆12Nov 23, 2017Updated 8 years ago
- An efficient implementation of KinectFusion with modern C++ and CUDA.☆30Feb 7, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Automatically exported from code.google.com/p/osghimmel☆16Mar 18, 2015Updated 11 years ago
- Virtual scan for Multi-Robot Collaborative Dense Scene Reconstruction.☆34Apr 1, 2020Updated 6 years ago
- C++ implementation of Scene Coordinate Regression Forests for Camera Relocalization.☆46Aug 10, 2017Updated 8 years ago
- Matlab codes for a robust non-convex variational approach to photometric stereo under inaccurate lighting☆17Feb 15, 2018Updated 8 years ago
- Implementation of the Fine-To-Coarse Registration algorithm:☆48Dec 29, 2019Updated 6 years ago
- Authors implementation of LieTransformer: Equivariant Self-Attention for Lie Groups☆37Feb 5, 2021Updated 5 years ago
- Algebraic Representations for Volumetric Frame Fields☆28Jul 30, 2020Updated 5 years ago
- ☆21Feb 7, 2016Updated 10 years ago
- perform motion search and compute motion vectors and residual information in order to extract features for predicting video compressibili…☆12Nov 8, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- CPU based Globally Consistent Dense 3D Reconstruction☆58Apr 14, 2018Updated 8 years ago
- Source code for our paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆63Jun 12, 2019Updated 7 years ago
- This code implements the approach for the following research paper: Fight ill-posedness with ill-posedness: Single-shot variational depth…☆57Dec 20, 2022Updated 3 years ago
- MATLAB implementation of the Perez physically-based sky model.☆18Nov 1, 2013Updated 12 years ago
- An EWA surface splatter in WebGL☆33Apr 26, 2023Updated 3 years ago
- ☆20Sep 25, 2015Updated 10 years ago
- Code repository for our paper entilted "SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation with Semi-supervised Learning", I…☆53Apr 24, 2020Updated 6 years ago
- 我写的一些文档☆13May 20, 2016Updated 10 years ago
- ≈20x depth compression☆25Jul 31, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Neural network code for Deep Blending for Free-Viewpoint Image-Based Rendering (SIGGRAPH Asia 2018)☆97May 26, 2021Updated 5 years ago
- moonlit - R package to estimate moonlight intensity for any given place and time☆13Mar 7, 2026Updated 4 months ago
- Textured Neural Avatars☆87Mar 20, 2020Updated 6 years ago
- 3DN: 3D Deformation Network, CVPR 2019☆103Jun 5, 2019Updated 7 years ago
- Object-Aware Guidance for Autonomous Scene Reconstruction☆17Aug 19, 2018Updated 7 years ago
- Robust Edge-based Visual Odometry (REVO)☆151May 15, 2018Updated 8 years ago
- Correspondence Networks with Adaptive Neighbourhood Consensus☆23Jun 15, 2020Updated 6 years ago