AGM-GR / EdgeDetectionLinks
Edge Detect / Outliner for Unity Post-Processing Stack v2
☆41Updated 5 years ago
Alternatives and similar repositories for EdgeDetection
Users that are interested in EdgeDetection are comparing it to the libraries listed below
Sorting:
- ☆93Updated 5 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 3 years ago
- This is companion repository with shaders and scripts for my site.☆44Updated 4 years ago
- A Unity package for splitting meshes at runtime.☆84Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Collection of Unity Burst samples☆78Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Various C# scripts.☆87Updated last month
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆113Updated 5 years ago
- Unity editor extension for easily embedding UPM packages in your project☆31Updated 3 months ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 7 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated last week
- Gaussian and kawase blur for Unity3D☆56Updated 8 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Solid Texturing Shader Graph Extensions for Unity☆61Updated 7 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆137Updated 6 months ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Collection of shader graph nodes from around the net.☆36Updated 7 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆64Updated last week
- Screen Space Metaballs using URP's ScriptableRendererFeature☆72Updated 3 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Unity custom handles examples☆107Updated 4 years ago