AGM-GR / EdgeDetectionLinks
Edge Detect / Outliner for Unity Post-Processing Stack v2
☆41Updated 5 years ago
Alternatives and similar repositories for EdgeDetection
Users that are interested in EdgeDetection are comparing it to the libraries listed below
Sorting:
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- ☆94Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Various C# scripts.☆87Updated last month
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆138Updated 6 months ago
- Vertex animation with C# Job System and new Mesh API☆113Updated 5 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 3 weeks ago
- Unity custom handles examples☆107Updated 4 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Superfast CPU boids for Unity☆99Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- ☆48Updated 3 years ago
- ☆79Updated 5 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆98Updated 4 years ago
- ☆86Updated 8 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- A Unity package for splitting meshes at runtime.☆84Updated last year
- ☆63Updated 5 years ago
- Low resolution effect for Unity URP PPv3☆83Updated 5 years ago