AGM-GR / EdgeDetectionLinks
Edge Detect / Outliner for Unity Post-Processing Stack v2
☆41Updated 5 years ago
Alternatives and similar repositories for EdgeDetection
Users that are interested in EdgeDetection are comparing it to the libraries listed below
Sorting:
- ☆91Updated 5 years ago
- A Unity package for splitting meshes at runtime.☆84Updated 9 months ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Collection of Unity Burst samples☆77Updated 3 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆86Updated 4 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆105Updated 3 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- Superfast CPU boids for Unity☆98Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆97Updated 4 years ago
- Solid Texturing Shader Graph Extensions for Unity☆59Updated 7 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆137Updated 3 months ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- This is an Unity editor extension for generating shader code from template files.☆151Updated 3 years ago
- Visual graphs tool for unity editor☆96Updated 2 years ago
- This is companion repository with shaders and scripts for my site.☆44Updated 3 years ago
- Various C# scripts.☆87Updated 3 weeks ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆72Updated 3 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 11 months ago
- Unity post effect that calculates world space☆28Updated 7 years ago
- Unity Shader experiment☆68Updated 7 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- Unity custom handles examples☆107Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Node library for ShaderGraph☆35Updated 4 years ago