zihay / gQueryLinks
gQuery: Fast CPU and GPU-Accelerated Geometry Queries
☆20Updated 2 months ago
Alternatives and similar repositories for gQuery
Users that are interested in gQuery are comparing it to the libraries listed below
Sorting:
- A Differential Monte Carlo Solver For the Poisson Equation☆22Updated 11 months ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆20Updated this week
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated last week
- Code for paper Isotropic ARAP energy using Cauchy-Green invariants☆67Updated 2 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆12Updated 4 months ago
- ☆30Updated last year
- Implementation of analytic collision penalty eigensystems (with Matlab)☆14Updated last year
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆18Updated 8 months ago
- ☆39Updated 3 years ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆26Updated last year
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆55Updated 7 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- ☆26Updated 2 months ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆66Updated 4 months ago
- Code for paper "P2M: A Fast Solver for Querying Distance from Point to Mesh Surface". ACM TOG (SIGGRAPH 2023).☆25Updated 9 months ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆17Updated last year
- ☆31Updated last year
- ☆21Updated 3 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 2 months ago
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- ☆21Updated last year
- A reference implementation of the SIGGRAPH 2022 paper, "Fast Evaluation of Smooth Distance Constraints on Co-Dimensional Geometry"☆10Updated 6 months ago
- ☆61Updated 3 weeks ago
- ☆55Updated 6 years ago
- This is the fastest GPU SPH framework☆19Updated last year
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆23Updated 7 months ago
- ☆11Updated 6 months ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago