Q-Minh / PhysicsBasedAnimationToolkitLinks
Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation with Python bindings.
☆53Updated this week
Alternatives and similar repositories for PhysicsBasedAnimationToolkit
Users that are interested in PhysicsBasedAnimationToolkit are comparing it to the libraries listed below
Sorting:
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆64Updated this week
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆38Updated 3 years ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆64Updated last month
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆93Updated last year
- ☆21Updated 2 years ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆50Updated 2 months ago
- ☆21Updated 3 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆18Updated last month
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆146Updated 6 months ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆56Updated 5 months ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆16Updated 9 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
- Optimization-based implicit material point method☆54Updated last month
- ☆52Updated last year
- C++ library for fast computation of neighbor lists in point clouds.☆55Updated last year
- This is a simple version including dense sovler only.☆23Updated 4 years ago
- ☆32Updated 3 years ago
- ☆74Updated 3 months ago
- Toolkit for Meshing in the Wild☆170Updated this week
- The finite element method for 3D elastic objects☆56Updated 5 years ago
- ☆16Updated 11 months ago
- ☆11Updated last week
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- ☆55Updated 6 years ago
- This is a fast GPU SPH framework☆21Updated 4 months ago
- ☆40Updated 6 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆77Updated 6 years ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆27Updated last year