ingowald / legacy-cuBQLLinks
'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)
☆39Updated 2 months ago
Alternatives and similar repositories for legacy-cuBQL
Users that are interested in legacy-cuBQL are comparing it to the libraries listed below
Sorting:
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 4 years ago
- ☆31Updated last year
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆108Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27Updated 3 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆19Updated 3 months ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆56Updated 7 months ago
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated last month
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆20Updated 9 months ago
- ☆39Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- ☆75Updated last month
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 4 years ago
- Fast CUDA 3x3 SVD☆78Updated 7 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆16Updated 11 months ago
- Course material for CMU course on Monte Carlo Methods and Applications☆26Updated 2 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆43Updated 3 years ago
- ☆15Updated last year
- Bidirectional WoS☆18Updated 3 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Updated 3 years ago
- A high performance and friendly GPU LBVH implementation.☆38Updated 2 months ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆94Updated 5 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆94Updated last year
- A CUDA BVH Build And Query Library☆32Updated last week
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆39Updated 3 years ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆151Updated 7 months ago
- Implementation of Monte Carlo Geometry Processing☆23Updated 5 years ago
- Gradients/Hessians for optimizing with rotation variables.☆27Updated 2 years ago
- ☆55Updated 6 years ago
- ☆52Updated last year
- Affine Particle-in-Cell Water Simulation in 2D☆121Updated 2 years ago