Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".
☆11Sep 8, 2022Updated 3 years ago
Alternatives and similar repositories for caustics-pathcut
Users that are interested in caustics-pathcut are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Real-Time Path Guiding Using Bounding Voxel Sampling☆34Jun 25, 2026Updated 3 weeks ago
- Neural Quadrature Rule and Autoregressive Adaptive Sampling☆23May 13, 2026Updated 2 months ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated 2 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆39Mar 12, 2021Updated 5 years ago
- Experimental GPU renderer using two-stage programming☆34Jul 8, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆65Jun 15, 2024Updated 2 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Jan 21, 2024Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 3 years ago
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆20Oct 15, 2025Updated 9 months ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- ☆119Jan 18, 2024Updated 2 years ago
- Simple path tracer that uses Q-Learning for path guiding☆15Oct 30, 2020Updated 5 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Bidirectional WoS☆19Sep 25, 2025Updated 9 months ago
- Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids☆16Dec 22, 2020Updated 5 years ago
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆21Apr 14, 2025Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 10 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆18Jan 13, 2024Updated 2 years ago
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆21Dec 3, 2025Updated 7 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆140Dec 3, 2025Updated 7 months ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆41Jan 5, 2022Updated 4 years ago
- cpu path tracing test bed☆47Oct 21, 2024Updated last year
- The Tauray renderer☆135Feb 12, 2026Updated 5 months ago
- A real-time rendering game engine.☆11Dec 28, 2021Updated 4 years ago
- Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"☆17May 11, 2024Updated 2 years ago
- ☆23Jul 11, 2022Updated 4 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- ☆23Aug 22, 2023Updated 2 years ago
- [SIGGRAPH Asia 2022 Technical Papers' Best Paper Award]☆55Oct 12, 2023Updated 2 years ago
- ☆18Nov 21, 2025Updated 7 months ago
- ☆19Jul 12, 2022Updated 4 years ago
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆44Sep 27, 2025Updated 9 months ago
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆41Feb 6, 2023Updated 3 years ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆27Aug 29, 2023Updated 2 years ago