dfranx / PluginRustLinks
Write Rust shaders in SHADERed
☆24Updated 5 years ago
Alternatives and similar repositories for PluginRust
Users that are interested in PluginRust are comparing it to the libraries listed below
Sorting:
- Linear algebra library for graphics and gamedev.☆57Updated 6 months ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Game physics in one weekend with bevy☆37Updated 4 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 5 years ago
- Rust Graphics meetups☆69Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 10 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Rust implementation of the Transvoxel algorithm☆42Updated 2 months ago
- Procedural macros for working with Vulkan shaders☆43Updated 4 months ago
- A game with custom engine☆35Updated 4 years ago
- 3d agnostic framework (game engine) terrain engine☆39Updated 4 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated this week
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 3 years ago
- Renderer for User Interface☆22Updated 2 months ago
- Portals in form of a Mobius strip.☆14Updated 4 years ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆51Updated last year
- ☆22Updated 3 years ago
- An opinionated, practical color management library for games and graphics.☆37Updated 2 years ago
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- Rust library for parameterized inbetweening☆52Updated 7 months ago
- Task Orchestration Framework☆58Updated 2 years ago
- Image density/height map to mesh generator☆82Updated 2 years ago
- Build increasingly large machines to solve increasingly difficult problems☆63Updated 2 years ago
- Remaking OpenBVE using a modern architecture, using Rust.☆52Updated 3 years ago
- Pure Rust implementation of the meshoptimizer library☆29Updated 3 weeks ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 8 months ago