dfranx / PluginRustLinks
Write Rust shaders in SHADERed
☆25Updated 4 years ago
Alternatives and similar repositories for PluginRust
Users that are interested in PluginRust are comparing it to the libraries listed below
Sorting:
- Linear algebra library for graphics and gamedev.☆57Updated 2 months ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Game physics in one weekend with bevy☆37Updated 3 years ago
- Vulkan-lite GPU API☆89Updated last year
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- Renderer for User Interface☆22Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 11 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 5 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Procedural macros for working with Vulkan shaders☆42Updated last week
- A simple path tracer built in Rust☆37Updated 3 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆58Updated 6 months ago
- ktx2 parsing library☆15Updated 3 weeks ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 11 months ago
- A game with custom engine☆35Updated 4 years ago
- "cross shade" meta shading language and compiler☆38Updated 7 years ago
- Tutorials and examples for rendy☆36Updated 6 years ago
- An opinionated, practical color management library for games and graphics.☆36Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 6 months ago
- Signed Distance Field Utilities☆121Updated 3 years ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Updated 4 years ago
- Rust bindings for Intel's ISPC texture compression☆13Updated last month
- A GPU rendered voxel editor☆50Updated 3 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- Task Orchestration Framework☆57Updated last year
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated last week