wkindling / Skeleton-Poser
☆11Updated 5 years ago
Alternatives and similar repositories for Skeleton-Poser:
Users that are interested in Skeleton-Poser are comparing it to the libraries listed below
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆16Updated 7 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 4 years ago
- ☆63Updated 6 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 3 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆23Updated 2 years ago
- ☆20Updated 6 years ago
- Interactive ARAP Mesh Deformer☆18Updated 10 months ago
- As-Rigid-As-Possible 2D Shape Manipulation☆28Updated 6 years ago
- fork of hmmr, designed to transfer the results into unity☆45Updated 4 years ago
- ☆14Updated 4 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- C++ library to parsing and interpreting a .bvh file☆28Updated 5 years ago
- CPU Physically Based Path Tracer Engine☆11Updated 3 years ago
- Extracts data from an fbx file☆41Updated last year
- Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002☆12Updated 12 years ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆12Updated 4 years ago
- Load and display bvh action files☆27Updated 6 months ago
- A library for loading, modifying and saving BVH motion capture files.☆12Updated 14 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆83Updated 2 months ago
- A mass-spring system simulator that animates realistic hanging, pinned, falling, colliding, and folding cloth behaviors.☆11Updated 3 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆35Updated 4 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 5 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 11 years ago
- Skeleton Approximated Offline Cloth Simulation☆28Updated 5 years ago
- A Data Driven IK solver in Blender based on VAE☆29Updated 4 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago