Efreeto / FaceMorph
Takes two 3D head models and make them morph to each other
☆30Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for FaceMorph
- A 3D facial mesh morpher☆26Updated 8 years ago
- Skeleton Approximated Offline Cloth Simulation☆28Updated 5 years ago
- ☆61Updated 9 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 11 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- ☆23Updated 7 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆12Updated 4 years ago
- ☆20Updated 6 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆32Updated 4 years ago
- ☆36Updated 5 years ago
- non-rigid iterative closest point☆32Updated 2 years ago
- 3D Face Reconstruction from a Single Image (3rd version)☆24Updated 9 years ago
- Blend shape facial animation☆51Updated 2 years ago
- A plugin for maya tracking a face using markers and animating a 3D face-mesh based on marker positions. A C++ program using OpenCV will f…☆65Updated 5 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆124Updated 10 years ago
- Deformation Transfer method for various geometric models☆12Updated last month
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆55Updated 6 years ago
- auto UV mapping for triangular mesh☆39Updated 8 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 5 years ago
- Hair simulation using mass-spring model☆11Updated 8 years ago
- as-rigid-as-possible surface deformation☆40Updated 9 years ago
- Automatically exported from code.google.com/p/3d-face-reconstruction☆15Updated 9 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆34Updated 9 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆37Updated 5 years ago
- A ML based real time human face expression mirroring from a webcam capture using Dlib framework to a 3D face model☆25Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆66Updated 4 years ago
- Implementation of CVPR:[Face Alignment at 3000 FPS via Regressing Local Binary Features]☆23Updated 7 years ago
- Poisson+MLS Deformer plugin for Maya☆11Updated 5 years ago
- ☆35Updated 5 years ago