youandhubris / HLSL-LibraryLinks
Collection of helpful functions in HLSL
☆47Updated 7 years ago
Alternatives and similar repositories for HLSL-Library
Users that are interested in HLSL-Library are comparing it to the libraries listed below
Sorting:
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- Jump Flooding Algorithm with compute shader in Unity☆41Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆79Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆95Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆45Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆38Updated 10 months ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆71Updated 10 months ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆61Updated last year
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Updated last year
- A work in progress solution for capsule shadows in Unity.☆125Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆145Updated last year
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 3 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆123Updated 2 years ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- ☆68Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Height fog implementation for Unity☆19Updated last year
- ☆52Updated 6 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 9 months ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆76Updated 3 years ago