youandhubris / HLSL-LibraryLinks
Collection of helpful functions in HLSL
☆44Updated 7 years ago
Alternatives and similar repositories for HLSL-Library
Users that are interested in HLSL-Library are comparing it to the libraries listed below
Sorting:
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆85Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆110Updated 4 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆109Updated 7 months ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 11 months ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆30Updated 5 months ago
- This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom …☆11Updated 2 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆107Updated last year
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆62Updated 5 months ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆39Updated 7 months ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆74Updated 4 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Hex tile sampling test (Unity)☆35Updated 2 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆13Updated 4 months ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 6 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆21Updated 9 months ago
- ☆24Updated last year
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆29Updated 2 years ago
- A periodical texturing in Unity☆72Updated 2 years ago
- ☆24Updated 4 years ago