yeicor / sdf-viewerLinks
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
☆97Updated 2 months ago
Alternatives and similar repositories for sdf-viewer
Users that are interested in sdf-viewer are comparing it to the libraries listed below
Sorting:
- A Mesh to SDF converter, written in rust☆77Updated 9 months ago
- Geometry processing library in pure rust☆85Updated 3 weeks ago
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated 2 months ago
- NURBS curve / surface modeling library for Rust.☆173Updated this week
- A rust CAD engine (NURBS kernel)☆18Updated 2 years ago
- Parametric Modelling for Bevy using Truck CAD kernel.☆117Updated 4 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆113Updated 8 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated 10 months ago
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- WebGPU/wgpu Radix Key-Value Sort☆35Updated last year
- Screened poisson reconstruction algorithm written in Rust☆36Updated 4 months ago
- A lightweight toolkit for implicit geometry generation.☆14Updated 3 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- gRPC blender-addon written in Rust☆41Updated last year
- A triangle mesh data structure including basic operations.☆90Updated last year
- Signed Distance Field Utilities☆121Updated 3 years ago
- Selective Rust wrapper for OpenSubdiv.☆20Updated 2 months ago
- Rust algorithms for isosurface extraction☆78Updated 2 years ago
- MPM physics simulation in Rust☆43Updated last year
- Conway-Hart Polyhedron Notation in Rust☆78Updated 2 months ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- Contrast is a WebGPU based 2D render engine written in Rust☆81Updated 6 months ago
- An experiment in writing algebraic constraint solvers for 3D CAD☆60Updated 5 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- NURBS curves and surfaces in Rust (EARLY WIP!)☆22Updated 2 years ago
- Generate distance field bitmaps--vector compression for games☆27Updated 2 weeks ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆31Updated 6 months ago
- Rendiation Rendering Framework☆68Updated this week
- ☆28Updated 6 months ago
- grr and rust-gpu pbr rendering☆29Updated 4 years ago