Bevy-Rust-GPU / rust-gpu-sdfLinks
Signed distance field library usable on both CPU and GPU.
☆15Updated 2 years ago
Alternatives and similar repositories for rust-gpu-sdf
Users that are interested in rust-gpu-sdf are comparing it to the libraries listed below
Sorting:
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- ☆22Updated 3 years ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Rust wrapper for libfive.☆22Updated last year
- A polygon mesh manipulation library based on the Surface Mesh structure☆29Updated 3 months ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 4 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 11 months ago
- Color space conversion math made simple☆40Updated last year
- ktx2 parsing library☆18Updated 2 months ago
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆23Updated 4 months ago
- a work-in-progress 3D renderer built on top of wgpu☆17Updated 2 years ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 3 years ago
- 3d agnostic framework (game engine) terrain engine☆39Updated 4 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆30Updated last year
- Selective Rust wrapper for OpenSubdiv.☆20Updated 2 months ago
- A game with custom engine☆35Updated 4 years ago
- Autodesk Filmbox (*.fbx) loader for Bevy Engine☆25Updated 2 years ago
- Rust Constructive Solid Geometry☆28Updated 4 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆16Updated 2 years ago
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- Task Orchestration Framework☆58Updated 2 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆37Updated 2 months ago
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago
- Fast, modular and extendable ray tracer written in Rust and OpenCL☆31Updated 6 years ago
- Permanenty moved to Dotrix monorepo☆16Updated 4 years ago
- BVH Construction and Traversal Library☆84Updated last week