WANG-Ruipeng / SurfelPlusLinks
The final project for UPenn CIS565 GPU Programming Class.
☆22Updated 5 months ago
Alternatives and similar repositories for SurfelPlus
Users that are interested in SurfelPlus are comparing it to the libraries listed below
Sorting:
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆44Updated 5 months ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆69Updated 6 months ago
- Simplified Nanite Implementation in MiniEngine☆16Updated 8 months ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆79Updated last year
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 3 years ago
- ☆12Updated last year
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆100Updated 2 years ago
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆17Updated last year
- A simple implementation of SM, PCF, PCSS and VSSM☆20Updated 3 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆19Updated 5 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆90Updated 8 months ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 5 months ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆37Updated 2 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- GPU Gems/GPU Pro/GPU Zen 系列资源☆42Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 4 months ago
- Vision is a GPU physically based renderer☆35Updated this week
- 图形学随笔☆47Updated 2 years ago
- A Realtime PathTracer maybe gkNextEngine later☆74Updated this week
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Ubpa Frame Graph☆53Updated 3 years ago
- ☆26Updated 5 years ago
- Graphics toolkits☆31Updated last week
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- A Game Engine☆15Updated last year
- Precomputed Radiance Transfer in OpenGL☆32Updated 3 years ago