WANG-Ruipeng / SurfelPlusView external linksLinks
[SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.
☆49Jul 24, 2025Updated 6 months ago
Alternatives and similar repositories for SurfelPlus
Users that are interested in SurfelPlus are comparing it to the libraries listed below
Sorting:
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Dec 22, 2024Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆23Jul 28, 2025Updated 6 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- ReSTIR-GI implementation in Mitsuba3☆17Jul 17, 2023Updated 2 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆114Sep 8, 2024Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15Feb 7, 2026Updated last week
- 本科毕业设计-流体模拟☆23Apr 17, 2024Updated last year
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Tutorial for Optix 7☆19Jan 25, 2021Updated 5 years ago
- This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library☆12Jun 23, 2022Updated 3 years ago
- This is a custom real-time path tracer based on DirectX12.☆10Aug 19, 2022Updated 3 years ago
- cpu path tracer☆11Dec 27, 2022Updated 3 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆109Apr 23, 2023Updated 2 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆60Nov 4, 2025Updated 3 months ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆72May 27, 2022Updated 3 years ago
- A set of carefully designed C++ libraries that provide a solid foundation for game and application development. Clean, efficient and modu…☆12Aug 5, 2024Updated last year
- Preintegrated Subsurface Scattering☆13Aug 6, 2022Updated 3 years ago
- Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim☆13Mar 11, 2018Updated 7 years ago
- ☆12Feb 23, 2022Updated 3 years ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Feb 20, 2025Updated 11 months ago
- An implementation of a Vulkan RayQuery ray tracing integration project in Unity./移动端 Vulkan 光追实现☆15Feb 23, 2025Updated 11 months ago
- Vulkan implementation of ReSTIR☆186May 21, 2022Updated 3 years ago
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆18Sep 9, 2024Updated last year
- ☆13Dec 12, 2022Updated 3 years ago
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆24Nov 22, 2025Updated 2 months ago
- SNN Filter in Unity URP☆15Jan 28, 2023Updated 3 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Feb 4, 2026Updated last week
- ☆81Oct 7, 2024Updated last year
- kernel_slicer☆19Updated this week
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆19May 20, 2025Updated 8 months ago
- GAMES 106 Homework5: Mesh Reduction☆18Aug 3, 2023Updated 2 years ago
- DLSS Super Resolution and DLSS Frame Generation via Streamline☆28Aug 27, 2025Updated 5 months ago
- NVIDIA RTX Mega Geometry SDK☆205Jan 30, 2026Updated 2 weeks ago
- Collection of best practices, optimization guides, architecture overview, performance counters☆50Feb 5, 2026Updated last week