[SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.
☆56Jul 24, 2025Updated 8 months ago
Alternatives and similar repositories for SurfelPlus
Users that are interested in SurfelPlus are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Tutorial for Optix 7☆19Jan 25, 2021Updated 5 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 8 months ago
- ReSTIR-GI implementation in Mitsuba3☆17Jul 17, 2023Updated 2 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Vulkan implementation of ReSTIR☆189May 21, 2022Updated 3 years ago
- Preintegrated Subsurface Scattering☆14Aug 6, 2022Updated 3 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆121Sep 8, 2024Updated last year
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆19Feb 19, 2025Updated last year
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated last year
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆41Sep 6, 2025Updated 7 months ago
- This is a custom real-time path tracer based on DirectX12.☆10Aug 19, 2022Updated 3 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Sep 27, 2024Updated last year
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆27Nov 22, 2025Updated 4 months ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆74May 27, 2022Updated 3 years ago
- ☆12Dec 21, 2023Updated 2 years ago
- A set of carefully designed C++ libraries that provide a solid foundation for game and application development. Clean, efficient and modu…☆12Aug 5, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Althea is a glTF-based rendering engine built in Vulkan.☆21Mar 9, 2026Updated last month
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15Feb 7, 2026Updated 2 months ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆15Feb 20, 2025Updated last year
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆110Apr 23, 2023Updated 2 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated 10 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆46Mar 11, 2024Updated 2 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆66Nov 4, 2025Updated 5 months ago
- Graphics toolkits☆35Feb 21, 2026Updated last month
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Feb 4, 2026Updated 2 months ago
- ☆13Dec 12, 2022Updated 3 years ago
- ☆62Sep 19, 2022Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆20Sep 9, 2024Updated last year
- SNN Filter in Unity URP☆16Jan 28, 2023Updated 3 years ago