WANG-Ruipeng / SurfelPlusLinks
The final project for UPenn CIS565 GPU Programming Class.
☆32Updated last month
Alternatives and similar repositories for SurfelPlus
Users that are interested in SurfelPlus are comparing it to the libraries listed below
Sorting:
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆49Updated 8 months ago
- ☆12Updated 2 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆103Updated 2 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆83Updated 2 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Updated last year
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆97Updated last year
- Simplified Nanite Implementation in MiniEngine☆17Updated 11 months ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆71Updated 3 years ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆88Updated 4 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆24Updated 2 years ago
- Demo code for the compressed shadow maps project☆50Updated 5 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Updated 2 weeks ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- 图形学随笔☆48Updated 2 years ago
- Precomputed Radiance Transfer in OpenGL☆32Updated 4 years ago
- Graphics toolkits☆34Updated 2 weeks ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆41Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆59Updated 3 years ago
- Performance optimizations for screen space reflections technique☆15Updated 4 years ago
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆81Updated this week
- Real-Time Global Illumination using Precomputed Light Field Probes☆124Updated 7 years ago
- ☆56Updated 4 years ago
- A Game Engine☆15Updated last year
- ☆23Updated 3 years ago
- A simple implementation of SM, PCF, PCSS and VSSM☆20Updated 3 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Updated 6 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆60Updated 4 years ago
- This is my 🔥 100 Days of GPU — a wild, hands-on journey through CUDA kernels, Triton spells, and PTX sorcery.☆31Updated last month