barsovya / volumetric-lights-and-godrays-unity-urpLinks
"Volumetric Lights And GodRays Unity Urp" is the perfect, easy and cheap way to simulate godrays, depth and volume.
☆18Updated last year
Alternatives and similar repositories for volumetric-lights-and-godrays-unity-urp
Users that are interested in volumetric-lights-and-godrays-unity-urp are comparing it to the libraries listed below
Sorting:
- A collection of URP shaders and render features.☆59Updated 3 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆83Updated last year
- Unity autofocus depth of field (DOF) script for universal render pipeline (URP)☆13Updated 4 years ago
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- ☆38Updated last year
- API for managing URP asset parameters, including hacking of parameters that are forbidden to change☆60Updated last month
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.☆67Updated 4 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Oceana water for Unity URP☆67Updated 6 months ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆64Updated last year
- ☆20Updated 2 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆84Updated 5 months ago
- ⬜ Old school image flow effect for Unity Urp☆44Updated 4 months ago
- Easy to use planar reflections for Unity's Universal Render Pipeline.☆15Updated 5 years ago
- A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.☆82Updated 2 years ago
- Screen Space Reflection for Unity Universal RP☆16Updated 2 months ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆68Updated 4 years ago
- Volumetric Fog Package for URP Forward+☆113Updated last month
- Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!☆25Updated 3 years ago
- The ScreenSpace Reflection package for Unity URP renderer.☆36Updated last month
- ☀️ Unity URP implementation of Lens Flare optimized for mobile VR.☆11Updated 2 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆34Updated 2 years ago
- Unity URP AtmosphericFog☆78Updated 3 years ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- Water caustics shader with triplanar projection, made in Unity for URP☆46Updated 2 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fa…☆70Updated 5 months ago
- ☆73Updated 2 years ago
- Zero allocation tweening library for Unity3D.☆12Updated last year