This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do hair rendering.
☆32Mar 19, 2023Updated 3 years ago
Alternatives and similar repositories for Weighted-Blended-OIT-in-Unity-URP
Users that are interested in Weighted-Blended-OIT-in-Unity-URP are comparing it to the libraries listed below
Sorting:
- This is a project to implment dynamic GI in unity URP☆15Mar 16, 2023Updated 3 years ago
- ground truth ambient occlusion in unity urp☆45Sep 1, 2025Updated 6 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Jan 12, 2023Updated 3 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆66Mar 11, 2023Updated 3 years ago
- My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shader…☆36Aug 7, 2022Updated 3 years ago
- ☆75Oct 17, 2019Updated 6 years ago
- Interior mapping shader for unity URP with animated textures☆11Mar 14, 2024Updated 2 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆25Apr 23, 2024Updated last year
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆72Nov 14, 2023Updated 2 years ago
- 一个可以在模型上绘制的工具☆11Mar 23, 2020Updated 5 years ago
- A ground slash attack vfx implemented with a Mesh, decal textures, VFX Graph and some programming. Made in Unity URP.☆23Oct 11, 2022Updated 3 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆111May 16, 2025Updated 10 months ago
- URP Lit shader with glittering effect☆17Dec 14, 2021Updated 4 years ago
- ☆28Apr 27, 2021Updated 4 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆71Jan 12, 2025Updated last year
- ☆60May 23, 2023Updated 2 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆27Oct 18, 2021Updated 4 years ago
- A realistic & physically based human skin shader☆29Jan 5, 2023Updated 3 years ago
- Raytracing by compute shader in unity☆124Oct 14, 2025Updated 5 months ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆36Nov 5, 2024Updated last year
- real-time atmosphere rendering in Unity URP☆101Sep 5, 2025Updated 6 months ago
- ☆18Mar 24, 2022Updated 3 years ago
- This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom …☆13Mar 21, 2023Updated 2 years ago
- ZimGui: Fast and GC Free Immediate Mode GUI for Unity☆22Mar 28, 2023Updated 2 years ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆22Jul 1, 2025Updated 8 months ago
- the Snapdragon™ Game Super Resolution 2 for unity☆18Jan 13, 2025Updated last year
- SVG Importer for Unity☆20Aug 23, 2022Updated 3 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- Tree&Grass System for Unity URP.☆115Dec 12, 2023Updated 2 years ago
- Per-object shadow implementation using Unity SRP.☆125Sep 4, 2021Updated 4 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆268Feb 23, 2026Updated 3 weeks ago
- ☆14Mar 9, 2023Updated 3 years ago
- Adds VSM shadows to Unity projects, replacing the default shadows☆14Nov 14, 2022Updated 3 years ago
- Tooling for UE's PSO caches☆18May 18, 2023Updated 2 years ago
- Expanding the StateMachineUnity repo to work with a networking option.☆14Feb 16, 2023Updated 3 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆49Jul 2, 2024Updated last year
- RTXDI(ReSTIR DI) minimal sample in Unity 2022 with URP☆21Nov 19, 2024Updated last year
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆231Apr 17, 2025Updated 11 months ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Apr 23, 2019Updated 6 years ago