marmakoide / mesh-blue-noise-sampling
A short implementation of blue noise sampling for triangle meshes
☆38Updated 6 years ago
Alternatives and similar repositories for mesh-blue-noise-sampling:
Users that are interested in mesh-blue-noise-sampling are comparing it to the libraries listed below
- INACTIVE - Mesh parameterization / UV unwrapping library☆30Updated 4 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆37Updated 4 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆102Updated last year
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆34Updated 4 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆27Updated last year
- Seamlessly erase seams from your favorite 3D models.☆119Updated 2 months ago
- Gradient-Domain Processing within a Texture Atlas☆71Updated this week
- This is the code for the SIGGRAPH 2024 article "Reach For the Arcs: Reconstructing Surfaces from SDFs via Tangent Points"☆20Updated 5 months ago
- Javascript Tetrahedral FEM Simulation☆39Updated last year
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆97Updated 3 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆39Updated last year
- ☆78Updated 3 years ago
- ☆63Updated 6 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆80Updated 2 years ago
- An example that complies and runs the fast winding number for soups☆69Updated 6 years ago
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆62Updated this week
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆55Updated last year
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆61Updated 4 years ago
- Master project. Read a 3D model in a format like OBJ, display it per WebGL and provide tools to fill holes in the model.☆20Updated 4 years ago
- ☆48Updated 3 weeks ago
- ☆92Updated 3 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated last year
- Parameterization assignment for Geometry Processing course☆151Updated 2 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆49Updated 6 months ago
- Suggestive Contours GPU Implementation☆30Updated last year
- The code of paper "Adaptive grid generation for discretizing implicit complexes" (Proc. SIGGRAPH 2024)☆17Updated 3 months ago
- Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devill…☆44Updated 2 years ago
- Isotropic Remeshing of Triangulated Surface☆87Updated 2 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆50Updated 2 years ago