marmakoide / mesh-blue-noise-samplingLinks
A short implementation of blue noise sampling for triangle meshes
☆41Updated 7 years ago
Alternatives and similar repositories for mesh-blue-noise-sampling
Users that are interested in mesh-blue-noise-sampling are comparing it to the libraries listed below
Sorting:
- INACTIVE - Mesh parameterization / UV unwrapping library☆31Updated 5 years ago
- An example that complies and runs the fast winding number for soups☆82Updated 7 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated last year
- ☆96Updated 4 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated 3 months ago
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆56Updated last year
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆15Updated 6 years ago
- Parameterization assignment for Geometry Processing course☆160Updated 3 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆69Updated 6 years ago
- ☆81Updated 4 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆173Updated 2 years ago
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆94Updated 6 years ago
- ☆61Updated 7 years ago
- Moebius Registration☆66Updated last year
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- Velocity Skinning - Replicability Stamp☆16Updated 4 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆87Updated 3 years ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 4 years ago
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆65Updated 5 months ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆41Updated 5 years ago
- ☆38Updated 2 years ago
- Smoothing assignment for Geometry Processing course☆44Updated 3 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆147Updated last year
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆106Updated 4 years ago
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆35Updated 4 years ago
- An awesome list of tools available in 3d computer graphics for the research in computer graphics/vision and machine learning☆21Updated 2 years ago