sketchpunk / FungiLinks
WebGL 2.0 based 3D Rendering Engine (and game engine)
☆140Updated 5 years ago
Alternatives and similar repositories for Fungi
Users that are interested in Fungi are comparing it to the libraries listed below
Sorting:
- ☆68Updated last month
- glTF sample environments for the glTF Sample Viewer☆89Updated 10 months ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago
- Compute-Less Clustered Lighting☆61Updated last year
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆170Updated 6 years ago
- Project Heatstroke☆37Updated 7 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- Mesh shatter library☆24Updated 5 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- WebGL2 Deferred Shading Demo☆185Updated 8 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Javascript Tetrahedral FEM Simulation☆68Updated last year
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆132Updated 8 years ago
- Path tracing demo☆98Updated 2 years ago
- Proposal for adding rigid body dynamics extension to glTF☆51Updated 3 weeks ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- An implementation of deferred irradiance volumes in WebGL☆236Updated 12 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- ☆37Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D