luithefirst / rtappl
Real-time Approximation of Photometric Polygonal Lights Demo
☆18Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for rtappl
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- An implementation of Photon Mapping using DXR☆26Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆21Updated this week
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- ☆17Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆23Updated 7 months ago
- ☆19Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆81Updated 5 months ago
- Misc repository for certain GPU algorithms.☆20Updated 10 months ago
- ☆40Updated 8 years ago
- Gpu Renderer and Rasterizer - for python☆26Updated 2 months ago
- Project for scientific visualization☆18Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆34Updated this week
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated last year
- A repository for personal experimental purpose☆11Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆57Updated 10 months ago
- Repo for KickstartRT demo application☆50Updated last year
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆12Updated 6 months ago
- DFG LUT generator☆52Updated 7 years ago
- Raytracing Skeletal Animation☆33Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last week
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆38Updated 2 months ago