luithefirst / rtapplLinks
Real-time Approximation of Photometric Polygonal Lights Demo
☆18Updated 4 years ago
Alternatives and similar repositories for rtappl
Users that are interested in rtappl are comparing it to the libraries listed below
Sorting:
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆57Updated 5 years ago
- An implementation of Photon Mapping using DXR☆27Updated 7 years ago
- Spherical/zonal harmonics library☆148Updated last week
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 6 years ago
- A research-oriented renderer☆105Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆36Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- ☆16Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- ☆56Updated last month
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- A physically based shader for woven cloth☆102Updated 4 years ago
- Project for scientific visualization☆19Updated 4 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago