luithefirst / rtapplLinks
Real-time Approximation of Photometric Polygonal Lights Demo
☆18Updated 4 years ago
Alternatives and similar repositories for rtappl
Users that are interested in rtappl are comparing it to the libraries listed below
Sorting:
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- An implementation of Photon Mapping using DXR☆26Updated 6 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆54Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- ☆16Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- A physically based shader for woven cloth☆100Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 4 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- Gpu Renderer and Rasterizer - for python☆28Updated 11 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Spherical/zonal harmonics library☆139Updated last year
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- fast voronoi☆35Updated last year
- ☆41Updated 9 years ago
- ☆41Updated 6 years ago
- Global Illumination using Spherical Harmonics☆78Updated 4 years ago