Real-time Approximation of Photometric Polygonal Lights Demo
☆18Jun 16, 2021Updated 4 years ago
Alternatives and similar repositories for rtappl
Users that are interested in rtappl are comparing it to the libraries listed below
Sorting:
- Interactive ARAP Mesh Deformer☆18Mar 26, 2024Updated last year
- ☆17Aug 20, 2020Updated 5 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 4 years ago
- Tempest atmosphere / Earth-system model☆22Sep 1, 2022Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- Mesh shatter library☆23Dec 24, 2019Updated 6 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Dec 24, 2014Updated 11 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 5 years ago
- Repo to accompany the SIGGRAPH webinar☆22Feb 7, 2021Updated 5 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Feb 11, 2015Updated 11 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- Viewer for BSDF, BRDF, and BTDF☆59Apr 20, 2025Updated 10 months ago
- Anisotropically Scaled Iterative Closest Point Algorithm☆28Nov 23, 2020Updated 5 years ago
- Homeworld (1999) by Relic Entertainment☆27Jun 1, 2015Updated 10 years ago
- Export .otio from the Blender Video Sequence Editor(VSE) timeline to ex. Davinci Resolve.☆30Nov 2, 2023Updated 2 years ago
- Spherical/zonal harmonics library☆150Jan 22, 2026Updated last month
- Hydra Renderer engine (core)☆29Feb 4, 2025Updated last year
- A Game-Ready Hair Authoring Tool☆34May 23, 2019Updated 6 years ago
- Smoothed Particle Hydrodynamics on the GPU☆52Feb 23, 2012Updated 14 years ago
- HighOmega☆34Feb 15, 2026Updated 2 weeks ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Oct 24, 2017Updated 8 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Sep 30, 2021Updated 4 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Apr 23, 2016Updated 9 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Feb 13, 2021Updated 5 years ago
- ☆35Sep 6, 2023Updated 2 years ago
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆37Feb 6, 2023Updated 3 years ago
- ☆30Oct 20, 2015Updated 10 years ago
- ICP algorithm , fast and easy to use in point cloud registration☆34Jun 26, 2017Updated 8 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 4 months ago
- ☆161Dec 14, 2020Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Nov 27, 2025Updated 3 months ago
- Large-scale medical image processing and reconstruction toolbox☆18Feb 13, 2024Updated 2 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38May 11, 2023Updated 2 years ago
- LuxCoreRender Windows Compilation Environment☆13Jun 3, 2024Updated last year
- MagicaVoxel File Writer dependency free cpp class☆36Jun 29, 2025Updated 8 months ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆34Apr 10, 2023Updated 2 years ago
- dirb is a system for creating, managing and searching complex directory structures☆10Dec 12, 2015Updated 10 years ago