vsg-dev / vsgPointsLinks
VulkanSceneGraph library and example suite for rendering point clouds
☆29Updated 11 months ago
Alternatives and similar repositories for vsgPoints
Users that are interested in vsgPoints are comparing it to the libraries listed below
Sorting:
- This example shows how to make OpenSceneGraph and Dear ImGui work together☆44Updated 2 years ago
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆158Updated this week
- Fast rendering of large point clouds in OpenGL through compute shaders.☆156Updated 2 months ago
- Integration of VulkanSceneGraph with ImGui☆53Updated 5 months ago
- OpenSceneGraph 3.0 Beginner's Guide☆46Updated 5 years ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆78Updated last week
- C++ implementation of the Marching Cubes algorithm☆38Updated 3 years ago
- Qt integration with VulkanSceneGraph☆54Updated 2 weeks ago
- Implementation of SSAO using OpenSceneGraph☆16Updated 8 years ago
- osgVerse, a complete 3d engine solution based on OpenSceneGraph.☆196Updated this week
- A toolkit for OpenSceneGraph applications☆71Updated last year
- Example of line, point and virtual plane intersectors: changing polygon outline by using hover and drag mouse events (using C++11 and O…☆28Updated 8 years ago
- 3D view interactor (C++, OpenGL).☆15Updated 9 years ago
- MaterialSystem☆34Updated last year
- Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)☆43Updated last year
- OpenSceneGraph 3.0 - Beginner's Guide 源码☆25Updated last year
- 3D Geospatial SDK (C++17 / Vulkan / VSG)☆171Updated this week
- CUDA-accelerated LOD construction for point clouds☆147Updated 2 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 7 months ago
- Cesium client for VSG☆74Updated last week
- Volume rendering☆61Updated 2 years ago
- Bullet physics and OpenSceneGraph integration☆65Updated last year
- ☆65Updated 10 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆78Updated 2 years ago
- An ocean rendering nodekit for OpenSceneGraph☆113Updated 3 years ago
- GPU Accelerated Rasterizer written in CUDA☆41Updated 7 years ago
- A cross-platform 3D engine based on Qt 5.9.7, OpenGL 3.3 and Assimp 4.1.☆85Updated last year
- Simplified QSlim Library Code Blocks (QSlim库简化版本,兼容了标准Mesh定义,剥离了冗余代码)☆16Updated 11 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆127Updated 3 years ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆48Updated 5 months ago