virtualritz / opensubdiv-petiteLinks
Selective Rust wrapper for OpenSubdiv.
☆20Updated last week
Alternatives and similar repositories for opensubdiv-petite
Users that are interested in opensubdiv-petite are comparing it to the libraries listed below
Sorting:
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- Color space conversion math made simple☆40Updated 9 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 10 months ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆70Updated last week
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 6 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- Rust bindings for Intel's ISPC texture compression☆13Updated last week
- Rust EDSL for shading languages☆90Updated 3 years ago
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- Rust wrapper for libfive.☆22Updated 9 months ago
- Signed distance field generator in pure Rust☆30Updated 2 years ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆18Updated 3 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- An opinionated, practical color management library for games and graphics.☆36Updated 2 years ago
- Trivially run wasm applications and examples in the browser☆87Updated last year
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 8 months ago
- Linear algebra library for graphics and gamedev.☆57Updated last month
- BVH Construction and Traversal Library☆65Updated 3 weeks ago
- ☆34Updated 2 years ago
- easy-gpgpu rust crate☆23Updated 3 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Task Orchestration Framework☆57Updated last year
- Use winit like the async runtime you've always wanted☆50Updated last year
- Procedural macros for working with Vulkan shaders☆42Updated 2 months ago