HardCoreCodin / SlimTracinLinks
Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup
☆62Updated 3 years ago
Alternatives and similar repositories for SlimTracin
Users that are interested in SlimTracin are comparing it to the libraries listed below
Sorting:
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- 3D Game Engine☆21Updated 5 months ago
- Pure C multi-channel signed distance field generator☆5Updated 4 years ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 2 years ago
- A featureful realtime 3D software render☆27Updated 6 years ago
- Cute little physics engine.☆63Updated 8 years ago
- Fresh game engine written in C☆51Updated 3 years ago
- ☆75Updated 2 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 3 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Minimal C11 game libraries☆53Updated 2 years ago
- 3D render engine written in C with Vulkan☆17Updated last year
- mini libraries / experimental tools and reusable snippets☆85Updated 3 weeks ago
- Single file Vulkan API loader.☆170Updated last month
- Cross-platform C input library (work-in-progress)☆29Updated 5 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
- Physically based rendering (PBR) for raylib☆112Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- Hobby software rasterizer.☆69Updated 5 years ago
- C Unicode/OpenType Library☆48Updated 4 months ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- C library for processing COLLADA files☆13Updated 2 years ago
- Yet another multiplatform C++ framework to make games☆81Updated this week
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated 3 weeks ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A minimalist andf platform-agnostic application layer for writing graphical applications, with a strong emphasis on simplicity and ease o…☆36Updated 3 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆48Updated 2 years ago
- High performance, data oriented game engine written in C99☆21Updated 3 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆66Updated 7 months ago
- Code Archive of GDMag Samples from 1994 to 2007☆93Updated 8 years ago