zhan-xu / RigNetLinks
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
☆1,485Updated last year
Alternatives and similar repositories for RigNet
Users that are interested in RigNet are comparing it to the libraries listed below
Sorting:
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,679Updated last year
- An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2…☆697Updated 4 years ago
- Automatic rigging using neural network from RigNet☆447Updated last year
- ICT's Vision and Graphics Lab's morphable face model and toolkit☆717Updated 5 years ago
- A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]☆582Updated 3 years ago
- A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator☆2,263Updated 3 years ago
- Extracts human motion in video and save it as bvh mocap file.☆629Updated 5 years ago
- We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given…☆918Updated last month
- This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"☆1,818Updated 2 years ago
- Phase-Functioned Neural Networks for Character Control☆510Updated 4 years ago
- Expressive Body Capture: 3D Hands, Face, and Body from a Single Image☆2,049Updated last year
- A Blender add-on for importing a sequence of OBJ meshes as frames☆727Updated 4 months ago
- Differentiable rasterization applied to 3D model simplification tasks☆488Updated 3 years ago
- Blender Python scripts for rendering images directly from command-line interface☆811Updated 2 years ago
- Convert human motion from video to .bvh☆395Updated 6 years ago
- Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021…☆950Updated last year
- [CVPR'22] ICON: Implicit Clothed humans Obtained from Normals☆1,653Updated 2 years ago
- ☆508Updated 2 years ago
- A python tool with facial landmark annotation and coefficient finder☆311Updated 4 years ago
- Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)☆577Updated 3 years ago
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆940Updated 11 months ago
- ZeroEGGS: Zero-Shot Example-Based Gesture Generation from Speech☆413Updated 2 years ago
- 🏃♀️ A curated list about human motion capture, analysis and synthesis.☆456Updated 5 years ago
- SMPL-X☆2,428Updated last year
- This repository contains code corresponding to the paper Video based reconstruction of 3D people models.☆682Updated 3 years ago
- ☆940Updated last year
- An Open Source Modular Framework From Face to FACS Based Avatar Animation (Unity3D / Blender)☆452Updated 2 years ago
- [CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration☆1,193Updated last year
- Ubisoft La Forge Animation Dataset☆1,353Updated 3 years ago
- Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer (NeurIPS 2019)☆661Updated last year