zhan-xu / RigNetLinks
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
☆1,463Updated 8 months ago
Alternatives and similar repositories for RigNet
Users that are interested in RigNet are comparing it to the libraries listed below
Sorting:
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,644Updated 11 months ago
- Automatic rigging using neural network from RigNet☆443Updated last year
- An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2…☆675Updated 3 years ago
- ICT's Vision and Graphics Lab's morphable face model and toolkit☆693Updated 4 years ago
- Differentiable rasterization applied to 3D model simplification tasks☆487Updated 3 years ago
- Expressive Body Capture: 3D Hands, Face, and Body from a Single Image☆1,927Updated last year
- Extracts human motion in video and save it as bvh mocap file.☆602Updated 4 years ago
- Blender Python scripts for rendering images directly from command-line interface☆807Updated last year
- A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]☆571Updated 3 years ago
- Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering☆1,634Updated 9 months ago
- A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator☆2,213Updated 2 years ago
- [CVPR'22] ICON: Implicit Clothed humans Obtained from Normals☆1,643Updated last year
- We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given…☆892Updated 3 weeks ago
- Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021…☆943Updated last year
- Ubisoft La Forge - Animation Dataset☆1,175Updated 2 years ago
- SMPL-X☆2,170Updated 10 months ago
- A Blender add-on for importing a sequence of OBJ meshes as frames☆713Updated 5 months ago
- Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)☆889Updated 2 years ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆405Updated last year
- Convert human motion from video to .bvh☆385Updated 6 years ago
- This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"☆1,808Updated last year
- Official code of "HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation", CVPR 2021☆1,433Updated 5 months ago
- Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)☆573Updated 3 years ago
- Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]☆1,184Updated last year
- ☆502Updated 2 years ago
- blender python scripts☆1,030Updated 2 years ago
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆914Updated 5 months ago
- Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)☆892Updated last year
- Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"☆3,028Updated 2 years ago
- A python tool with facial landmark annotation and coefficient finder☆310Updated 3 years ago