zhan-xu / RigNetLinks
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
☆1,485Updated last year
Alternatives and similar repositories for RigNet
Users that are interested in RigNet are comparing it to the libraries listed below
Sorting:
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,677Updated last year
- An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2…☆695Updated 4 years ago
- Automatic rigging using neural network from RigNet☆447Updated last year
- We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given…☆917Updated last week
- A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]☆583Updated 3 years ago
- Expressive Body Capture: 3D Hands, Face, and Body from a Single Image☆2,035Updated last year
- Extracts human motion in video and save it as bvh mocap file.☆623Updated 5 years ago
- A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator☆2,260Updated 3 years ago
- ICT's Vision and Graphics Lab's morphable face model and toolkit☆714Updated 5 years ago
- [CVPR'22] ICON: Implicit Clothed humans Obtained from Normals☆1,655Updated 2 years ago
- Phase-Functioned Neural Networks for Character Control☆507Updated 4 years ago
- Ubisoft La Forge Animation Dataset☆1,331Updated 3 years ago
- This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"☆1,817Updated 2 years ago
- Blender Python scripts for rendering images directly from command-line interface☆810Updated 2 years ago
- Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)☆577Updated 3 years ago
- A python tool with facial landmark annotation and coefficient finder☆311Updated 4 years ago
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆940Updated 10 months ago
- Convert human motion from video to .bvh☆392Updated 6 years ago
- Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021…☆948Updated last year
- SMPL-X☆2,406Updated last year
- A Blender add-on for importing a sequence of OBJ meshes as frames☆727Updated 3 months ago
- Differentiable rasterization applied to 3D model simplification tasks☆488Updated 3 years ago
- Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"☆3,113Updated 2 years ago
- ZeroEGGS: Zero-Shot Example-Based Gesture Generation from Speech☆415Updated 2 years ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆408Updated last year
- [CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration☆1,191Updated last year
- Official PyTorch implementation of "I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a …☆738Updated last year
- ☆937Updated last year
- Official code of "HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation", CVPR 2021☆1,535Updated 11 months ago
- HumanNeRF turns a monocular video of moving people into a 360 free-viewpoint video.☆813Updated 2 years ago