zhan-xu / RigNetLinks
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
☆1,480Updated 11 months ago
Alternatives and similar repositories for RigNet
Users that are interested in RigNet are comparing it to the libraries listed below
Sorting:
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,665Updated last year
- An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2…☆692Updated 4 years ago
- Automatic rigging using neural network from RigNet☆445Updated last year
- ICT's Vision and Graphics Lab's morphable face model and toolkit☆706Updated 4 years ago
- This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"☆1,811Updated last year
- A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]☆581Updated 3 years ago
- We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given…☆911Updated last week
- Expressive Body Capture: 3D Hands, Face, and Body from a Single Image☆2,004Updated last year
- Ubisoft La Forge Animation Dataset☆1,295Updated 3 years ago
- Extracts human motion in video and save it as bvh mocap file.☆617Updated 4 years ago
- A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator☆2,244Updated 2 years ago
- Phase-Functioned Neural Networks for Character Control☆504Updated 3 years ago
- Blender Python scripts for rendering images directly from command-line interface☆810Updated last year
- [CVPR'22] ICON: Implicit Clothed humans Obtained from Normals☆1,650Updated last year
- A Blender add-on for importing a sequence of OBJ meshes as frames☆723Updated last month
- An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses☆930Updated 9 months ago
- SMPL-X☆2,331Updated last year
- Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)☆574Updated 3 years ago
- MeInGame: Create a Game Character Face from a Single Portrait, AAAI 2021☆661Updated 4 years ago
- ZeroEGGS: Zero-Shot Example-Based Gesture Generation from Speech☆414Updated 2 years ago
- A python tool with facial landmark annotation and coefficient finder☆311Updated 4 years ago
- Convert human motion from video to .bvh☆391Updated 6 years ago
- Differentiable rasterization applied to 3D model simplification tasks☆487Updated 3 years ago
- Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer (NeurIPS 2019)☆661Updated last year
- 3D mesh stylization driven by a text input in PyTorch☆971Updated last year
- Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021…☆945Updated last year
- A motion generation model learned from a single example [SIGGRAPH 2022]☆407Updated last year
- realtime motion tracking in blender using mediapipe and rigify☆1,001Updated 3 weeks ago
- DECA: Detailed Expression Capture and Animation (SIGGRAPH 2021)☆2,368Updated 2 years ago
- Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering☆1,699Updated last week