Phase-Functioned Neural Networks for Character Control
☆521Nov 19, 2021Updated 4 years ago
Alternatives and similar repositories for PFNN
Users that are interested in PFNN are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Bringing Characters to Life with Computer Brains in Unity☆8,763Apr 17, 2026Updated 2 months ago
- Character Controllers using Motion VAEs☆319Feb 19, 2021Updated 5 years ago
- Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"☆874Feb 6, 2025Updated last year
- Mode-Adaptive Neural Networks for Quadraped Motion Control☆109May 1, 2021Updated 5 years ago
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆114Jan 31, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Demonstration in Unity about Phase-Functioned Neural Network for Character Control☆38Sep 8, 2020Updated 5 years ago
- Ubisoft La Forge Animation Dataset☆1,510Sep 10, 2022Updated 3 years ago
- A neural-network-based generative model for video-game characters animations☆167Dec 28, 2022Updated 3 years ago
- Tensorflow implementation of the CVPR 2018 paper: Neural Kinematic Networks for Unsupervised Motion Retargetting☆252Jan 4, 2020Updated 6 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆165Aug 31, 2021Updated 4 years ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆412Jun 28, 2024Updated last year
- Motion imitation with deep reinforcement learning.☆3,046Nov 27, 2025Updated 6 months ago
- Motion Puzzle - Official PyTorch implementation☆119Sep 28, 2022Updated 3 years ago
- Interactive Character Control☆61Jan 7, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,714Jul 12, 2024Updated last year
- Tools to load, process and visualize motion capture data☆635Dec 22, 2022Updated 3 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆42Feb 9, 2021Updated 5 years ago
- ☆106Jun 7, 2023Updated 3 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Feb 9, 2019Updated 7 years ago
- Retargeting of the InterAct dataset onto a common skeleton☆25Sep 16, 2025Updated 9 months ago
- Basic implementation of the phased function neural network in Unreal Engine 4☆15Jul 9, 2019Updated 6 years ago
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆304Sep 25, 2025Updated 8 months ago
- Code for the CVPR 2022 Paper - Style-ERD: Responsive and Coherent Online Motion Style Transfer☆45Jun 17, 2022Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A library for machine learning research on motion capture data☆364Sep 1, 2022Updated 3 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆132Apr 25, 2024Updated 2 years ago
- Code for ECCV 2020 paper "Contacts and Human Dynamics from Monocular Video".☆281Oct 9, 2021Updated 4 years ago
- A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]☆588Apr 28, 2022Updated 4 years ago
- VPoser: Variational Human Pose Prior☆974Jun 11, 2026Updated last week
- SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization, Adaptive Tracking of …☆63Jun 6, 2026Updated last week
- Align the z-axis of all joints in the forward direction in Maya☆11Mar 19, 2026Updated 2 months ago
- Interactive Character Animiation by Learning Multi-Objective Control☆18Aug 12, 2021Updated 4 years ago
- ☆220Dec 30, 2024Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Character Animation Tools for Python.☆266Dec 19, 2023Updated 2 years ago
- ☆288Aug 4, 2025Updated 10 months ago
- Data structures and utilities for skeleton animations.☆45Jun 29, 2025Updated 11 months ago
- Learning Time-Critical Responses for Interactive Character Control☆246Aug 12, 2021Updated 4 years ago
- Reimplementation of robust motion in-betweening☆102Apr 23, 2021Updated 5 years ago
- Motion Reconstruction Code and Data for Skills from Videos (SFV)☆331Sep 16, 2022Updated 3 years ago
- PyTorch implementation for our paper Learning Character-Agnostic Motion for Motion Retargeting in 2D, SIGGRAPH 2019☆479Jun 21, 2022Updated 3 years ago