art049 / InteractiveWoodCombustionLinks
Interactive Wood Combustion for Botanical Tree Models
☆153Updated 4 years ago
Alternatives and similar repositories for InteractiveWoodCombustion
Users that are interested in InteractiveWoodCombustion are comparing it to the libraries listed below
Sorting:
- ☆183Updated 2 years ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆237Updated last year
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆230Updated 4 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Updated last year
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Large-Scale Stream Power Erosion☆46Updated last year
- Compact Poisson Filters for Fast Fluid Simulation☆81Updated 7 months ago
- 2D implementation of MLS-MPM for simulating soft bodies and fluids☆379Updated 6 years ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆212Updated 4 months ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆200Updated last year
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆305Updated 2 years ago
- mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.☆147Updated 4 years ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆502Updated 4 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆49Updated last year
- Multiresolution Sparse Block Grids (MSBG) library☆166Updated 8 months ago
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆183Updated 5 years ago
- Lightweight physic engine designed for massive and fast simulations☆152Updated 4 years ago
- ☆27Updated 7 years ago
- Flow is a sparse grid-based fluid simulation library for real-time applications.☆215Updated 10 months ago
- A procedural function that generates dendritic patterns and is locally computable.☆86Updated 3 years ago
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆379Updated 4 years ago
- Real-time physical light transport (PLT) framework☆250Updated 2 years ago
- Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!☆228Updated 4 years ago
- 3D DirectX PBMPM with Fluid Mesh Shading☆43Updated last year
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆139Updated 6 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- Python implementation of the ASFLIP advection method☆161Updated last year
- Simple rigid-body physics simulator powered by XPBD.☆193Updated 2 years ago
- ☆38Updated 2 years ago
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆189Updated 10 years ago