moritzheep / adaptive-screen-meshingLinks
☆20Updated 9 months ago
Alternatives and similar repositories for adaptive-screen-meshing
Users that are interested in adaptive-screen-meshing are comparing it to the libraries listed below
Sorting:
- Accelerating SDF gradient computation in NeuS-like multi-view reconstruction with directional finite difference (DFD) and patch-based sam…☆34Updated last year
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆50Updated 3 years ago
- [3DV 2025] Official Implementation of paper "PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regula…☆29Updated 10 months ago
- ☆15Updated last year
- code for Multiview Textured Mesh Recovery by Differentiable Rendering☆30Updated last year
- ☆22Updated 2 years ago
- ☆17Updated last year
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆90Updated last year
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)☆30Updated 2 years ago
- [NeurIPS 2023] Implementation of "Template-free Articulated Neural Point Clouds for Reposable View"☆35Updated last year
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆94Updated 2 years ago
- Differentiable Point Radiance Fields Rasteriser for Novel View Synthesis☆36Updated 2 years ago
- ☆32Updated 2 years ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 11 months ago
- Render COLMAP reconstructed Model with Pytorch3D☆43Updated 2 years ago
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆63Updated 2 years ago
- NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Object☆46Updated 3 years ago
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆69Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆54Updated last year
- ☆31Updated last year
- Differentiable estimations of curvatures and topology for 3D shapes☆36Updated 11 months ago
- (I3D 2025) Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction [Proceedings of the ACM i…☆19Updated 8 months ago
- An unofficial Pytorch extension for occupancy grids and volume rendering in Permuto SDF (CVPR 2023)☆20Updated 2 years ago
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆63Updated 2 years ago
- Code of paper L0-Sampler: An L0 Model Guided Volume Sampling for NeRF☆26Updated last year
- ☆21Updated 2 years ago
- 3D object discovery from casual object captures☆37Updated 2 years ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆75Updated 2 years ago
- ☆44Updated 2 years ago